Monolith Lagon - Moon Beam overshooting

I just died to Lagon in the monolith in a bit of a weird fashion. His sweeping moon beam overshot in radius. I was on right half of the platform in phase two when I saw him beginning to channel the beam. I went to the right corner then to avoid it but Lagon didn’t stop before reaching said corner with the beam and just completely melted me in an instant.

I’m assuming this is supposed to have a ‘stop’ point on the sides similar to Kitavas big fire breath attack in PoE and this might not be intended design? I’m playing a void knight and since Lunge still isn’t working on Lagon and there is nothing to Lunge at otherwise, I had no option to avoid that death at all.

Not sure if this is a bug or not. From my experience, his sweeping beam covers roughly half the ledge and usually (but not always, which confuses me a bit) starts in the middle and moves towards where you were when he starts (ie, when his eye goes red and he wiggles his head). Therefore if you’re on one side and stay on that side you should get hit.

The easiest way of dealing with it is to stay a bit to one side of centre then when his eye goes red you can just run to the other side (or use shield rush).

I think where you’re getting caught out is from your expectations based on Kitava.

My Void Knight is welding Omnividence which makes shield rush not an option.

And thats some pretty questionable design if it isn’t a bug. Having the boss just kill you no matter what since you can’t avoid the moon beam if you go to the wrong side and do not use a movement skill is a bit crass.

I really doubt the devs would do that though so my expectation is it’s a bug. Lagon apparently shot that already into the wrong direction before as I’ve read.

It has a node that makes it not require a shield.

I’m not sure I agree with that. Having a skill that is highly telegraphed that will one-shot most builds (there are one or two that can survive it but I don’t believe the void knight is one of them) without skillful play isn’t, IMO, unreasonable, and Lagon used to kill me a lot before I worked out how to do it. Once you k ow how to do it, it’s really not difficult and you don’t need a movement skill with proper positioning.

That said, we’ve gone somewhat beyond bug discussion into feedback territory and should wait for the devs to confirm whether it is a bug or not & hopefully move it to the feedback section if it isn’t.

Yes, there certainly is a bug where certain skills, such as Anomaly & fear on hit can adversely affect his AI and make the beam come out at a wierd angle.

I am sorry, what? Skillful play? Well thanks for the flowers I guess?

And in all honesty, it’s not really something I am willing to discuss when a mechanic results in unavoidable death just because you did not walk to the right side of the screen and catch a 100% death while trying to avoid said death. Not even dark souls gives the player the finger that hard.

And ultimately it’s a report on a potential bug. This isn’t about you and me agreeing.

Hey there…

Lagon has various confirmed bugs that the devs are looking into and they do read all of these bug posts.

There are quite a few discussions in the feedback sections about one-shot capable but highly telegraphed boss attacks that are intended to be dodged and not facetanked - you may want to search through them and perhaps participate there…

The devs have confirmed that they want this kind of mechanic in the game (highly telegraphed big hits) and Lagon is not the only boss with the capability to one-shot most player builds (all but the most tanky). Lagon is actually the easiest one to do as it only requires some movement speed bonus and as @Llama8 mentioned, knowing where to move to… There are others in the Monolith end-game that if you dont move your arse you die…:wink:

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It’s about the beam being inescapable in this case. I could have done nothing except watch it getting closer and me dying. I was hugging the outer wall. There was nowhere else to go. If that is actually desired design then what’s the option here? Logout? I don’t mind highly deadly moves that are telegraphed. The only telegraph lagon has though is the direction in which he does it and his red eye. It’s not like I did not avoid it or tried to, but he kept sweeing to an angle that went past the platform and thus the area you have to avoid it. That’s a huge difference.

Not entirely, the sweep only covers ~1/2 the ledge, unfortunately you moved in the wrong direction & got nuked. This is what I used to do when I had problems with Lagon, now I don’t do that & I don’t have problems (unless I’m playing a too squishy character and get hit by too many waves in the second/third phases, but that’s my problem for either being too squishy or not avoiding the waves).

IMO, the fight teaches you the importance of positioning as well as which direction to move when the (usually) insta-kill mechanic happens. From what you’ve said, the problem was that your initial positioning was off & you moved in the wrong direction. If you try it again with our suggestions, you’ll likely do much better & you don’t even need a movement skill.

Hello @Naedingur,

As Llama already tried to explain,
you as the player are in 100% control over WHERE Lagon will cast his sweeping beam.

The moment his eye turns red for the sweeping beam (there is another single eye beam, where it also turns red whic hdoesn’t matter here), the position of you character will be set as the center point of the Cone/Triangle Shaped area and the boss will start to sweep from one direction to the other over this selected center point.

I do have a video trying to explain this visually, here is the video with timestamp already for the lagon fight, it’s the first ability I do explain:

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