Monolith bonus stability suggestion

I think there overall need to be just 10-20 more monsters instead of those why require the exact number to complete. 4-5 out of 10 maps i need 1 or 2 monsters to get the bonus.
In my time playing monolith I think i use more time backtracking than progress.
Its a very slow system to begin with, so you need all the stability you can get. And to miss that with only 1 or 2 monsters is just bad experiense. And tbh I dont know why I backtrack because most of the time I dont find the missing 1.

Some maps have plenty of enemys. But those where you need to kill every single one is just not fun.
And now we are at it. The Necropolish map is really a bad map with too many wierd roads and corners to get around in. In this map I move strait to the objective because its time consuming and boring playing this map. In my opinion that map should be completely removed.

You don’t need to kill every mob in the map to get the full bonus stability, I’m not sure what % it is. Also, the ~20 bonus stability is only for normal monos very close to the centre, I’m running through a normal mono and ~6-10 monos out and they’re giving up to 45 bonus stability.

How come I often end up in an emty map not reached max bonus stability if you say I dont have to kill all. In some maps I need to kill every single monster to reach the max stability.
But lets say the bonus is 20 % and I kill 19% of the 20, do I then get 19 bonus or none.
I have always thought I need to max it to get any bonus? If the case is I get the bonus I reach then its ok. I havent calculated on it.

no, you don’t have to max it to get any bonus. so there is no need to backtrack, just move on to the next echo

I see that changes a lot :slight_smile: ty

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