Monitor resolution keeps resetting when using a portal

I have a wide screen (3440x1440) and even with a RTX 2080 on very low settings, lag is still a major issue. Necromancer is the worst offender. It also seems to get worse after running the game for awhile. Therefore, I try to switch to (2560x1440) to get better performance, since only the center has to be rendered. However, every time I take a portal it resets my screen to full resolution. The settings will still show (2560x1440), but it will have gone back to (3440x1440).

There was an issue like this reported a few times quite a while ago… not sure if it was resolved specifically at the game level but I think that the users eventually found some sort of workaround for their setups…

Cannot find the old forum post(s) so I am not sure which option eventually worked the best but I recall messing around with the following items:

  1. Window mode - Fullscreen vs Windowed Max…

  2. Desktop resolution changing - i.e. they would change the resolution in windows before starting the game and then it would “stick” for the duration of the game. If I recall, this would work but it wasnt the ideal solution.

  3. Unity player command line parameters to force a particular resolution (see here Unity - Manual: Unity Standalone Player command line arguments)

  4. I recall someone also noticed a difference between HDMI/Displayport and there was some dynamic config on their monitor OSD that helped… Honestly dont recall the details of that tho…

  5. GPU driver update…

Maybe try some of these and see if any of them help?

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.