So now that we’re kinda in a seasonal groove and things are going smoothly, I was thinking about how to shake up the meta other than impactful mastery/skill reworks and change how end game farming generally goes.
It seems like it would be rather easy to change the layout of the idols slots each season so that you’re forced to change what idols you use. You could further expand on this by making oddly shaped idols more like tetris blocks.
As far as blessings go, nobody cares about the left side monos. They’re just not impactful. To fix this, why not randomize the locations of blessings each season? This would mean more play on the less farmed monos as well as potentially more interesting blessing combinations.
Anyways, those are my thoughts. Less work than a full mastery rework but still interesting enough to matter.
From my experience people do not play the same build in successive seasons anyway so I don’t know how impactful such a change would be.
While initially they are less impactful, once you get into deep endgame grinding the ones that affect item types are really helping with getting more Uniques and Exalted item of a given type.
Mike already said on stream he would like something like this. Maybe in the future. It would also have to be a seasonal thing (otherwise all your legacy characters suddenly have no idols because of a different layout being used).
Or maybe having them as options for legacy, where you could switch between seasonal and legacy layouts.
This but also, imagine you are the type to minmax the same build every season. I play similar builds most seasons, I just have my comfort builds. if they took away build enhancing idols cause “lel shake up meta” id just uninstall and not look back.
This forced meta shift meme is a huge donut among the arpg community imo.
Sorry you have adhd bro, I dont, it should be on the players to shake up the scene by finding new tools and tricks with the new items introduced. if the meta is the same league after league it sounds like there is a need for a nerf bat. not a forced removal of random mechanics people are not using.
But honestly, let the falconers play that shit over and over, I dont really care. Aslong as my non meta toys dont get shitcanned for 0 reason im chillin.
So you’re saying you’d rather your build be nerfed in order to change the meta than have to min/max different idol setups? I disagree with the, nerf everything that does well, strategy ehg often employs and would welcome a different strategy personally.
Also you right, I do have ADHD and will play 10-12 different builds a season lul XD
No, see the idea that “well this build uses idol mechanic X and is meta, so just remove idol mechanic X to force a shake up” means all the builds using idol mechanic X that are not over performing are getting nerfed/made not work for 0 reason.
They really dont even do a good job of nerfing the overperformers, as witnessed by falconer blowing up the game since its introduction.
We are getting a necro/lich buffs, that will change the landscape, falconer might still be number 1.
All im saying is we dont need artificial mechanics to make it happen. As items get introduced and skills get fixed up/changes the viability of characters naturally changes. Druid used to be SSS+ tier when it was the first thing reworked. now its midline. Lich might be number 1 SSS tier now, and in a patch or two it will fall back in line.
The devs are already doing the right thing, no reason to play roulette with items.
It would still be nice to have which blessings were available in which monos change every so often, that way you’re not always grinding the same monos for the same blessings season after season. This is why GGG mixes up which maps are available each season.
The difference is that changing maps doesn’t impact legacy characters, other than them having to convert them. Whereas changing the blessings means that a standard character will login and have no blessings assigned and might not even notice it.
One only affects gameplay, the other affects the builds.
On the other hand, passive tree reworks or skill reworks do the same thing, so…
I love changing idol slot layout idea. Let’s make it not forcing but selectable.
How about introducing idol slot layout board? It would be switchable to another board with whole idols on. Idol slot boards vary in shape and their own buffs. Themselves are also kinda idol for convenience for loot filtering.
Of course normal, rare, exalted and unique board exist. maybe primordial ones? fancy isn’t it?
That’s not even close to what I said. If you’ve got the phys resist blessing in legacy then your character has unlocked the phys resist blessing regardless of which timeline you had to do to get it. I’m not saying that blessings should be “timeline X, blessing number Y”. What i was thinking was that in the next season the devs would swap round the blessings so that the blessings that were in timeline A are now in timeline B. If you wanted to change it more then you could juggle which blessings are available together, so you might be able to choose from the void resist blessing (currently Rahyeh) & the all res blessing (currently the dragon emperor) though that could lead to the situation you’re describing where a legacy character has blessings that were from two different timelines but are now from the same (which is not what I’m suggesting).
Ah, I see. I misunderstood you and thought you were suggesting actually changing them around, like removing the +mana one and placing a new one (that didn’t exist) in its place.
The only thing I see against what you’re suggesting is that EHG is, as we know, very heavily into theme. So having void related blessings in the void monolith is thematic, or lightning ones in the lightning mono, whereas getting it in the fire monolith isn’t.
To be fair, I don’t really have an issue with changing them every now and then and your blessings getting unspecced in legacy. It’s not different than reworking the passive/skill trees and logging in to a character that has all passives and skills unallocated.
It’s just something to consider in those cases because some players get upset when their legacy character becomes unplayable and needs to spec into a new build (even if it’s the same theme/skills).