I’m a new player with around 20h gameplay time on one character. I bought the game well knowing that it currently only contains singleplayer while multiplayer is right arround the corner. I enjoyed most of the time I spent playing the game and it is very nice and refreshing but suddenly stopped when I noticed that the current implementation really is a full offline singleplayer mode besides pretending (in my opinion) to be somehow server-side.
I don’t want to play one or more characters for dozens of hours only to be made obsolte I can’t use any of future multiplayer with them, thus rendering my time investment obsolete (I know that I can just continue to play offline).
This has one major restriction, which by itself is fully acceptable, if 100% known beforehand. Current characters won’t be usable for future multiplayer mode. In comparison to some other ARPG (e.g. D3) or many games in general, leveling and developing a Last Epoch character is a huge time investment. You won’t reach level 100 and won’t reach near its peak in hours (No critique, this is fine). Additionally it is understandable that offline characters can’t be used for multiplayer mode because of possible savegame manipulation.
However Last Epoch pretends that only multiplayer itself isn’t implemented but characters/savegame are stored server-side thus giving the ilusion there won’t be any, at least that is what it felt for me. Why?
- In comparison to any other game I am aware of, there is the need to create another account and login (and stay online). Usually only MMO and MMORPG have this necessity (plus Diablo3). I’m not talking about online requirements by digital distribution platforms (like Steam, Ubisoft Connect, etc, as they are different). If any games comes with additional multiplayer (Souls franchise / Elden Ring), being online is optional
It is quite obvious for previously mentioned games or titles to be server-sided
- Additionally Last Epoch already contains elements like integrated online chat which adds to this illusion
However it was quite shocking for me to find out that besides the server-sided vibe, it isn’t the case and I’m obviously not able to continue playing my 20h character besides staying offline forever. When there was the time to develop some online elements already (e.g. chat) then the next logical step could be to already implemented server-sided singleplayer mode (like non-season mode in other games) from the get-go or at least make it more obvious that it isn’t the case.
I will probably continue playing Last Epoch once multiplayer and/or server-sided savegames are thing. For the time I will watch from the sidelines. But I just wanted to share my negative experience with the hope it helps about beeing more open about some of the implications your current implementation of features have for the players without require them to dig deep into forums or discord to find some answers.
So keep up the good work and see some of you together in the game in the (near) future.