Feels bad to open 2 bug reports in a row, but this is annoying and I didn’t find mention of it here.
Ever since a few days ago, every character in every new area load is missing health. Some are even at low life because of it. This doesn’t affect monoliths (other than the initial load) because there’s some sort of continuity there, but when I’m leveling a character, every single area will start with a bunch of missing health, even in towns. I’m guessing it’s the +health/increased health affixes and area loads set the health to base value?
Either way, it shouldn’t really happen. Even when I log a char it starts with a lot of missing health in the end of time, although it’s much more annoying/dangerous for leveling, as mentioned.