When searching nodes within the Passives, the ‘Added’ modifier is missing from many nodes across different classes. Or, the search function should allow users to locate these nodes with “+” to compensate.
For example, the Swift Assassin node within the Rogue’s Passives gives +1 physical damage per point invested. This is clearly an ‘Added’ modifier as indicated within the Game Guide under combat mechanics. However, the description in this case is missing that modifier.
Conversely, the ‘Increased’ modifier is included within many of these nodes and is easily located within the ‘Search Nodes’ function.
I know EHG takes great pride in the accuracy of their tooltips, and this is quite refreshing when compared to many other games. For this I thank you very much. I hope to see this issue addressed in some fashion in the future. Please keep up the awesome performance your team has displayed thus far!
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