These are just things i can get annoyed by. Im sure more people have these kind of minor issues they would like to see resolved. So if you can think of anything, let the good people at EHG know.
Some of the issues might already be on the radar and planned to be fixed in future patches. If this is something you are aware of, let us know so we can scrap it of the list :).
Issue outside of the game:
I cant use the Nvidea Geforce Experience to set the game to optimal settings.
When playing the game:
When i choose the End of Time era, the End of Time waypoint node is not centered but rather all over the place. Always takes me a second to find it. Sometimes i need to scroll up, sometimes down… It could be anywhere.
When im leveling on a Necromancer and i die, my minions dont respawn with me at the respawn point. Instead they fly over the map to get back to me. Usually pulling a buttload of mobs with them. (This is not an issue when playing Monoliths.)
When i play on my Primalist and im shapeshifted, if i enter a town hub i dont flip back to human form. It kind of breaks immersion for me.
Most of the time, when exiting a load screen, my character already starts running. Makes it impossible to quickly grab a cup of coffee
Cant skip cutscenes. (obviously already mentioned, probably more then once )
I think that kind of thing is only really possible after launch and more importantly when the game has been optimised. I dont believe its anywhere near this kind of integration into external apps yet.
Not sure I understand this one… Screenshot/short vid clip?
Known issue confirmed by the devs… happens to various summons/minions
Hmm… Never noticed this myself… Do you have any skills on autocast? Sometimes it messes up depending on where your mouse is when the autocast happens…
When you use the main map (the one with the eras on it) & you go back to the end of time the map is not centred on the end of time waypoint but it’ll be centred on wherever you were before.
This one is more than a tiny bit irritating for me. It’s not just the load screens but having different kinds of UI up. I noticed that while trying to change the volume of in-game music or whatever on that screen, if I move my cursor a bit too much off the square slider you can still end up having your char run to the edge of the screen. It’s annoying if you’re at your stash doing something and have to click back to running to your stash.
I hope EHG will just implement a char lock or something with certain screens up.
A similar issue is when clicking on vendors, if you hold your cursor down after the click for anything more than a half second your char runs away from the vendor and you have to slightly walk back and/or click the vendor a second time.
Having a char lock or something when the vendor screen opens up would save time and annoyance.
No, its surely not hardware related. I dont have any issues outside the game or during other gameplay in the game.
I have tried to see whats going on a little more and it seems you can click during the loading screen and either the game remembers your last click and executes it when the loading ends.
It’s only minor, but I would like it if the Quest info panels would auto hide if we’ve completed all quests.
Every time I log in, or switch characters I have to click to hide the quest panels.
Whenever im in the crafting inventory to check for some runes, when i hover over the modifier runes or support glyphs, i dont get a tooltip to show what those runes are.
For instance, in the screenshot there is that orange rune and id like to know what it is. I have to open the Forge and check there that it is a rune of Ascendance. Just a small detour to the info that i want.
Mike addressed this issue while he was crafting in last weeks stream, they are aware of it & will be implementing a fix ( I assume they will because he made a note about the missing tooltip).
I want to be able to search “gloves” in the crafting inventory (accessed by ‘view materials’) and see all afflixes for gloves instead of having to put a glove into the forge to view all my options.
I want to be able to view how much increased critical chance I have rather than the general total since that is wrong if you increase base crit chance. Or better yet to see it per skill.