1) Item Pickup feels clunky
Item pickup clicks are frequently not registering, especially when picking up shards and items out of movement. While it’s technically possible to pick up items during movement, it seems inconsistent. I developed a habit of running up to an item and coming to a full halt for pickup. I never had to do something similar in any other ARPG and it kinda kills a bit of the flow, could really use some improvement.
A welcome addition to somehow mitigate this issue would be (optional?) auto pickup of crafting mats similar to gold, maybe even with slightly increased auto pickup radius. This game is already much better in regards of unnecessary and excessive clicking than its competion by e.g. group pickup of shards, but possibly even less manual pickup would be highly appreciated regardless of above described issue.
2) Random window behaviour
When opening Forge, inventory sometimes automatically closes. I regularly find myself instantly hitting the Inventory key right after the Forge key, only to close my inventory which wasnt closed this time. Similarly annoying is stash opening on mouse click drag, for example when dragging an item from inventory to forge and accidentially dragging it across the stash next to you - will close your forge and open stash instead.
3) Lagos
This Kitava/Belial-style out of reach boss is done well. I found him frustrating before discovering the glowing red eye tell for the beam. However, there is little feedback on wether he takes damage from ground placed abilities like Life Drain and I usually cant tell where to place it or if he can be damaged by it at all.
Other than these I thoroughly enjoy your game and thank you for your hard work upon improving the game!