Hello ![]()
Fighting uber aberroth with non-op-broken-builds and play it with minions, is far from being fun.
The fact, that these minions die from every breeze and every aoe makes fighting a push from left to right.
You do not have the room on your items to slam multiple defense stats for them, you would fall even further behind.
AND you are basically not allowed to wear exalted gear in this game, because crafted legendaries are just sooo many times better and exalted items do not provide anything interesting that can even try to compete with uniques.
So you just run your minion builds with a pure offensive build and you are forced to left n right move your minions through the mess of a bossfight.
The minions just take too much damage from everything.
Echoes are something else, the gameplay loop for echoes shouldn’t be compared to something like pinnacle bosses and you have more in the pipeline aswell, so do work on that now or that will never change! How can it be, that the same minion builds run 1000c easily but can barely do anything at uberroth cause of the noted issues?!
- Minions need high flat aoe reduction
- Minions need more flat life
- Minions need more inherent movement speed
(experimental minion teleport is sadly a must have at this point)
Design structure of pinnacle bosses needs to change. Hard fights, with telegraphed attacks are fine, quick reaction, no problem. But put your focus on the player!
The whole focus for non-one-shot builds are put onto minions, which increases stress factor by a lot, because the player has to stay alive too.
Everything inside Uber Aberroth destroys everything that is not a fully fletched out, high mobile, giga tank, one shotty, a phase skipper and playing that fight with minions ruins the fun even more for me.
Triple slam, minions dead, immensly stacked spheres/flame circles, minions die, whole-fight-persisting void beams, minions die, because room is full at some point, it makes the whole left-to-right minion dodge playstyle a big mess.
Summon Spriggan, not able to summon it in Spriggan Form, Forged Weapons, always dead from everything, ramp up heavy, the only way is pressing them from free space to free space, fight gets longer, more and more beams and so on…
The revive mechanic should just go. Make them dead, trigger a 3 second cooldown if you want and let us resummon our pets or get rid of it completely.
Having to stand still in pinnacle boss fights just to revive minions that die from everything… no thanks.
““BUT BEAR CAN ONESHOT UBER FROM PHASE TO PHASE AND FROGS TOO””…
Well congratz! Good job, you are playing a broken-one-shot-build! Should that be it for the game?
If you want us to play our way and enjoy every facette of it, allow us by designing it the right way and give us the correct base line for it.
Rebuild/Rebalance uber aberroth and coming pinnacle bosses around:
- slower paced builds
- minion builds
- channeling abilities
- cooldown based gameplay
Difficulty from screen flooding effects is bad!
- perma running
- fight persisting effects
- channeling not allowed
- minion navigation simulator
Again… as for echoes, the whole thing looks different, just because there is a much more streamlined difficulty to solve.
Fighting Uberroth shows the real problems to most builds.
I wish there would be some adjustments on the incomdin damage side to minions and on the frequence of some boss abilities itself.