Please do something about minions and Boss DoTs, It is unfair that enemy DoTs tick faster than healing (from totems, aura of decay, spriggan aura) or regen. Minion AI also needs a ton of work, 1:15 in the video my Spriggan decides to just take a dip in the corner arena DoTs (I suspect this is related to the Volatile Reversal bug)
I just dont care anymore, I got used to spriggan dying. I accept it’s part of the process, and I have to manage to survive for a time without it and/or revive it. Mine have 75% more health from passives and 250% more health from gear.
Sure it could be improved, but it’s not a huge thing to me
The aura and buffs are active while the circle of reviving does not expire.
Side question, does Julra always had this trick? Come back to the temporal line just after catastrophic implosion so that Julra won’t cast the void pool?
Or is it something with this patch?
Always been there, she has enough area denial without the stupid pool which can’t be dodged unless you have a movement skill with immunity.
My build mainly uses Spriggan for the Dodge, spell damage and crit avoid. I can actually swap a ring to cap crit avoid and losing 18 flat spell dmg and 240 flat dodge isn’t the end of the world but it feels dumb that a skill I specialize and invest 20 points in so useless.
Nice, I could beat her with swarmblade lightning, but without those pools it will certainly help.
I use spriggan for the same reasons, and most of the time I have the buffs, in T4 Julra fight I can revive him the moment I need to swap timeline. T4 soulfire is better just forget him and focus killing cremorous as fast as possible ( I usually do before all the floor is ignited).
T4 lightsless arbor is trick and better also forget him, but you just need to avoid the laser and hit the heart continuously. The critical avoid lost in these scenarios isn’t killing me so far.
I know the design should be that could have a way so that minions weren’t so heavily penalized in these dungeons, and I think they will improve it yet.
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