Before I get into my ideas, I’d like to say my ideas are probably going to seem extreme, or maybe pretty far out there, but as someone who loves minion builds, especially niche minion builds, I rarely find minion uniques in ARPGs fun if they just increase damage/life of minions, or other stats you see everywhere else. I’d also like to say the ideas I will be putting here are very unlikely to be “balanced”, the main point in this is to get the “unique” idea/concept into the view of the devs and the community so that new minion builds can be possible and existing ones can be improved. Balancing the ideas here should obviously happen if any of them are considered by Eleventh Hour Games. I also encourage anyone reading this to provide feedback or thoughts on my ideas and ways to balance them or to improve them. I would like to know if any of these ideas are ones you like and would want in the game as well.
With that said, let’s get into it;
1 - Base item: Any Acolyte specific item.
- All of your minions now summon every minion you can summon (meaning each individual minion you had out could summon it’s own army which would be identical to yours), one every 5 seconds, with the same number of maximum minions you have.
- The maximum number of minions you can summon for each type of minion is halved.
- You can no longer summon minions that decay.
- You can no longer benefit from the passive Mania of Mortality.
- All sources of Ward gain or generation provide 50% less Ward.
2 - Base item: Any Mage specific item.
- When your Mirror Images die or expire they cast every spell on your skill bar except Teleport and have a 10% chance to leave behind a copy of themselves that will also cast every spell on your skill bar except Teleport when they die or expire.
- The damage your Mirror Images do is now based on your stats and tripled.
- You deal 50% less damage.
- 50% increased minion life.
3 - Base item: Required Level 60+ Two-Handed Melee Weapon (Not class specific).
- +150 Melee Physical Damage.
- 50% increased attack speed.
- Any time you would create a minion you instead create an animated copy of this weapon that fights for you and takes 10% of it’s maximum health as physical damage per second that cannot be mitigated or reduced in any way.
- Animated copies of this weapon have one third of your base health as it’s base health, move half as fast as you, and taunt enemies on hit.
- Every 6th time you would create an animated copy of this weapon all currently living copies of this weapon merge together to form a tornado of weapons that travels randomly heavily damaging enemies in it’s path for 5 seconds before exploding into a nova of shrapnel.
- You can no longer deal damage yourself.
4 - Base item: ???
- Whenever you use a non-movement skill you instead create a copy of yourself that uses the skills on your skill bar and lives for 10 seconds. Copies of yourself cannot use movement skills or create minions but benefit from minion stats and modifiers.
- Maximum number of minions is 4.
- Base item: ???
- Skills that chain now deal 50% less damage but chain between all of your minions, dealing damage to enemies in it’s path, before chaining to the nearest enemy of the last minion it chained to beginning it’s chaining from there as if you had just cast it.
- Skills that do not chain now deal 50% less damage but originate from your minions and target the enemy closest to them.
- Your minions can no longer take damage.
- Your minions can no longer deal damage.
- You cannot create minions that would decay by default.
- 50% less maximum minions for each type of minion.
6 - Base item: ???
- 50% chance to reanimate normal or magic enemies on kill to fight for you for 30 seconds.
- 7% chance on hit when hitting rare or unique enemies to randomly summon one of the last 5 enemies you reanimated to fight for you for 20 seconds.
- Allies created from this item do not benefit from minion stats or modifiers but have the stats they had when they were alive.
- You cannot create other minions.
7 - Base item: ???
- Whenever one of your minions would die from enemy damage it instead heals to full health and creates two duplicates of itself that live for 20 seconds and do not follow you. This effect can only happen once per individual minion you created.
- After reaching your maximum number of summoned minions for any type of minion you can create you cannot create more of that type of minion until you no longer have any of that type of minion alive.
- Minions that decay by default now always decay and decay 10x as fast.
These are some of the ones I’ve thought about multiple times in the past. If I have more ideas I will add them in a reply to this thread. Thanks for reading!