Minion ideas and grouping on UI

Personally, I think it is extremely annoying to see at glance how many minions of a certain type I have, so I think that this could be improved. I personally play a necromancer. I wrote a review on Steam and copied the following part and put it here so the devs can see it and hopefully work on improving the visibility for minions :D. This will be written from the perspective of a beginner necromancer with some explanations for those who do not know how the necromancer or their skills work

So far the minion classes of the necromancer have different ‘variants’, like ice and fire for mages and golems and the regular skeletons have warrior, rogue and archer. Let’s take skeletons as the example, currently I have disabled the archers and can have a max of 5 skeletons. So when I start the game I simply summon 5 skeletons and that’s done. It becomes an issue however, when they start dying. Since the rogues and warriors are 2 different minions, they get different icons with their own number below them, for instance, if I have 2 warriors and 3 rogues, it will show a warrior icon with ‘2’ below it, and a rogue icon with ‘3’ below it. However, it does not show anywhere how many my current and my maximum skeletons are. I think that on the left side of the screen, there should be some sort of visual representation of the current and max amount of minions you can have, only showing for the currently equipped skills of course. This could simple mean for the example I just mentioned, that rather than showing me the 2 different icons with their own numbers below them, it could simply show the icon of the spell (summon skeleton), with right next to that the icon for the warriors with a ‘2’ below it, and the icon for the rogues with a ‘3’ below it (or a different way of showing numbers, perhaps like dots or skulls or blood circles or some other visual representation for the amount of skeletons of that type) and then show like underneath the spell icon on the left side of screen (or right above it in the hotbar, that could work too, but I am no UI designer, I just have ideas on how to improve the game in my opinion), 5/5, [CurrentSkeletons] / [MaxSkeletons].

Of course this should work for any summon spell not just for the skeletons.
I think that seeing at a glance how many minions of a certain type you have and how many the maximum is, is extremely important, mostly in chaotic battles where your minions die left and right.
Another potential solution would require quite a bit of a rework of the skills, but it could do it more like D3, where skeletons are summoned automatically as long as you have the skill in your hotbar, this could also add more skill tree options that would allow for faster/more spawning. And in order to still have the mana usage, the player could simply toggle the skill, in order to keep spawning or stop spawning more skeletons.

However, regardless of that last part, I do think that the current and max amount of minions of a skill should be shown.

I’d love to know how the rest of the community feels about this change, assuming that there is anyone else who actually enjoys spamming minions :smiley:

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