An idea I’ve always wanted to see in games with summoner archetypes is the ability to assign your minions into various strategic formations around the player.
If, for example, you’re playing a Necromancer with an abundance of minions and you want to have some more organisation in your army of undead, having the ability to open up an interface where you can assign permanent minions to occupy specific positions in a hexagonal grid around the player would be awesome. And you would have information about the minions at your disposal readily available, dynamically updating with skill nodes, items and other sources such as;
- “Removal of Skeletal Archers/Warriors”
- +X Maximum Skeleton (Skill nodes, Hollow Finger, Chest affix etc)
- Summon Skeleton Vanguard (From various skill and passive nodes)
- Summon Skeleton (Bone Minions from Transplant nodes, only applicable if the Purgatory node is allocated—which makes Bone Minions permanent)
- Etc
You could place a frontline of Skeletal Warriors in front of the Necromancer, serving as the guards, while Skeletal Vanguards move behind them and can attack past the Skeletal Warriors with their reach advantage while designating your two twinned golems to stand guard at each end of the line of warriors.
And to compliment the frontline you then have the possibility of Skeletal Archers and Mages to join you in the backline where you can fire from relative safety.
While moving through an open field, the army would march in the formation they’re assigned, only breaking formation should a passage be too narrow or if there are too few enemies for the formation to be useful, e.g. when dealing with a boss.
A hotkey to quickly swap between “Formation Mode” and “Attack on Sight” mode would help with any target acquisition issues that might arise from a melee frontline being soft-locked in place while being battered by ranged enemies, releasing them from “Formation Mode” letting them run off to start beat up those pesky enemy mages, while the press of a button would recall them to march with and defend their master for that ultimate “Commander of the Army of Death” fantasy.
And while this all sounds great and amazing on paper (especially as someone that loves RTS games as well), I of course have to admit I have no idea how well it would perform in the actual game. But I would at least love and appreciate if its viability was considered, to rule out whether it would be awful or not lmao.
Thanks for reading.