Minimum skill level distribution is backwards

I’m pretty sure the developers have stated repeatedly that they mostly care about players feelings most importantly, and much less about what players think or what solutions they want to provide. Feels bad moments are something that you typically want to avoid, the same as quit moments.

Just because you say people are exaggerating things that does not mean their feelings are no longer valid. I provided a solution that I would find acceptable, but I don’t expect EHG to take it outright.

I just find it unacceptable that many of you on the forums take people expressing their feelings on the game as either a personal attack or dismiss the players feelings outright because they either haven’t played the game enough or think they’re “exaggerating.”

A simple message stating that you don’t feel the same or haven’t experienced the same issues is plenty. It’s just frustrating to see so many people in the forums get their feelings dismissed especially when those same feelings are things EHG is looking for when evaluating feedback.

So you find it unacceptable when people post feelings that are contrary, or counter, to other feelings? Maybe that is the problem with placing feelings at the top of the ladder… Feelings, by definition are personal. If you don’t want discussions to be personal, then both sides have to leave personal out of it. You can’t just say “don’t get personal”, but then talk about how feelings on the matter are important. That’s a little… contradictory.

This is what I mean. None of these are feelings, they read more like attacks on someone who was upset about their experience in the game.

Upset, huh? That’s a little extreme. “I like your game, but then I tried to re-spec my passives, but I had to click this confirmation button each time, and it just pissed me off until I cried, burned all my clothes and huddled in the shower while talking to a PTSD counsellor until I calmed down…”

Maybe don’t take a game personally, and then you won’t take the criticism of your criticism(s), personally? Just a thought.

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It’s messages like these that make new players feel unwelcome in the forums. You have the right to your opinion, but there’s no need to be brash or rude in order to get it across.

Haven’t we all been there.

DP is sorry, he forgets sometimes that new players are all snowflakes gentle timid souls that need soft words to soothe their furrowed brows.

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While I don’t necessarily agree. If that’s what it takes, I’ll take it lol.

To be honest, having to relevel skills is probably the only thing I really don’t like in this game. It adds absolutely nothing to the experience, it’s just a chore to do once you try something else then you want to go back to your original setup. I’m okay with leveling skills once but why can’t they stay at that level? This worked fine in Wolcen, you leveled your skills once then you could swap around.

I would really want to use Frost Wall for monos and Flame Ward for bosses but I have to do like 2 full monos to relevel Flame Ward each time I want to do a boss. It annoys me to the extent that I started to actually do mechanics instead of face-tanking with Flame Ward.

Huh, it’s almost like that was the intent. Uncanny.

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Thank god I have @Llama8 to be my online conscience… since the one I was provided at birth has shriveled up and wilted away.

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Minimum skill level distribution is backwards

I agree with that. Early game is for experiments, and late game you have to pick something and stick to it.

Respeccing in the late game should have some (but not huge) cost, otherwise the best strategy would be to constantly swap skills around between each echo/boss, which is super annoying.

But I don’t see any reason why you shouldn’t be able to check different builds during campaign/leveling without any cost - you are not going to “farm” campaign zones, so there is no point to minmax there.

I would really want to use Frost Wall for monos and Flame Ward for bosses but I have to do like 2 full monos to relevel Flame Ward each time I want to do a boss.

That is intentional. You should use the same build for all content. Nobody wants to constantly respecing between bosses/echos.

This entire discussion needs some context. What is “early game”? If we are talking up to the point of a skill having only 5 points, I see no reason why it is so vital to have those respec point immediately. Skills with only 5 points in them are not drastically more powerful than using an unspecced skill most of the time.

If we are talking the entire campaign, what does that mean for people who stop the campaign and go to monos? Is this a level threshold? Level 50 is way too late to still be “experimenting” imo and this is just an argument to make the game even easier.

While some will try to make the argument that going along with making it easier doesn’t hurt anybody but does help some, in the long run, it does actually hurt everyone. Making the game easier kills the fun for a lot of people because the metagame shifts. There will always be calls to make certain aspects of the game easier, and each one that is given into leads to some quitting the game because it becomes boring.

Just like people that keep asking for easier loot. If there was nothing left to farm for, why play the game? That is the carrot for a lot of people.

Then there are some that just want to plan out their build and get it there. If the game became as easy as using Last Epoch Build Planner a lot of those people would quit too.

I want to try to clarify a point here, skills with 5 points aren’t more powerful I agree. But with 5 points (more the case for 7) you can reach some keystone nodes within the skill tree that will change how the skill performs. Those nodes are typically what I think of when we say experimentation. I’m not experimenting early on to find what does the most damage for a give amount of points, I’m experimenting to find what version of the skill do I enjoy, or if I even enjoy this skill over another.

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If I’m your conscience, you got issues. Could you imagine an autistic sweary Jiminy Cricket that gets pissed off with people?

Some skills don’t become available until lvl 40 or so (Dread Shade & the other ones that require 30 or more points in a passive tree) & that’s assuming you’re going straight for them and not putting points in the other passive trees.

Definitely. It would make it a lot more enjoyable, tbh.

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Yeah, that’s what the people I sit with at work say, they miss me when I’m forced to work from home (don’t enjoy it since I had ~3 years enforced isolation starting shortly before covid due to us stopping the desk rental we had in London, but £1.1k a month for me to have Free Breakfast Fridays was probably a bit much).

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Did you just assume my too_high_up_there age?

No, just your nationality.

Unpopular opinion.

I actually like respeccing skills. I dink around with them all the time. One of the things I like about the campaign is that your constantly getting to tweak your character because skill points and passive points and gear alterations are consistently progressing. Once you get level 80 this really does down.

So completely wiping a skill, even if it’s the same one to try it some different nodes, gives me this rush again when I do a couple of echoes to level it up. I even slow down in the echo to pop the new points in as they come.

I like the interaction and the kinetic feel of leveling.

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