But the question remains why that’s where the line is drawn or why that’s the distinction being made.
Skills, items, passives, that interact in ways unforeseen by EHG and performing astronomically beyond their intended levels… This is a normal thing that gets patched/fixed/balanced regularly in most games - If it’s a tiny bit stronger than intended it gets ignored, if it’s moderately stronger than intended it may get fixed eventually, and if it’s an extreme outlier it gets fixed almost immediately. It’s abnormal to leave these things enabled in a multiplayer online games.
Bugs are bugs. If it’s a misplaced decimal or some other bug-like issue/reason … fixing it is also the norm. Please fix it. I just ask that EHG be consistent in recognizing the correct issue - The issue is “There is an extreme outlier in performance” not “Is it a bug?”.
I don’t agree on either point.
If we’re talking about the overall health of the community then they absolutely need to be in the same category because the main thing that matters is “There is an extreme outlier in performance” and that’s the thing that should be focused on and corrected, it doesn’t matter which of two irrelevant categories you can file any given example under - they both need to be dealt with for the health of the game/community, and the same policy/rules/tact/expectations should exist for all examples of “There is an extreme outlier in performance”.
This also will not necessarily get less common as time goes on - every time you patch, fix, tweak, buff, nerf, anything, you potentially open the door for more/new interactions that were unexpected. EHG will be adding new items at the very least, and I hope new skills, passives, classes, etc, over time, as well. Not to mention what we have to look forward to from a seasonal content perspective. There are going to be countless examples going forward of things that are simply not working as intended and those things will need correcting if they lead to situations where “There is an extreme outlier in performance”.
I find this to be a bit hypocritical and self-serving when people go “Oh, this is working as intended so is fine that I’m doing 100m DPS.” and then turn around and go “Oh, that guy is doing 100m DPS because of a bug, we should really nerf that.”
What is cheating, and why do people care about cheating? I think the more important part of this rhetorical question is the second part. People care about cheating, IMO, because it results in an unfair advantage.
Both situations (OP v.s. BugOP) where “There is an extreme outlier in performance” are situations where the players benefiting have an unfair advantage over the rest of the playerbase.
This is not good. It is not healthy for the game or community. People seem to care a lot about the leader boards, and also people tend to care a lot about their comparative performance. They trust that EHG will give them a relatively even playing field to compete in. Allowing these outliers of both types to exist undermines expectations of fairness, compromises the integrity of the game’s competitive and comparative aspects, and erodes trust in EHG. It also harms the community and social cohesion because now you have 3 groups of people seemingly pit against each other - (Normal builds, OP builds, and BugOP builds) - And this is decidedly not a good thing - just look at how these conversations are playing out here and in other places.
I will concede that a decent amount of what I’m saying here on this topic is also just my opinions.
Your reference to SSF is interesting, because that’s how most players are probably playing the game. I think if I’m reading between the lines the implication is that if people couldn’t participate in MG or Arena Rankings, you wouldn’t care about bugs or glitches someone is using?
I wish that were an option =P As a CoF player with zero interest in Arena besides getting good rewards/loot from it, I really wouldn’t mind if I were locked out of MG/Rankings if it meant part of my build that happened to be labeled as a bug were left alone.
I get where you’re coming from generally speaking, and I don’t entirely disagree. But I don’t think there’s really much substance to the whole “smart gigabrain player find weird interaction and now build go brrrrrr he is good smart player we should leave his build alone” v.s. “bad evil bug player abuse glitch and his build go brrrr nerf this man admin he cheating bad man bad” thing.
I think this is just a bias we naturally have where if you’re “playing by the rules” then everything you’re doing is technically fine, and if you’re winning hard by technically playing by the rules then you’re clever and should be praised. But if you “break the rules” everything you do is to be condemned, and if you’re winning hard by breaking the rules then you’re a bad person and should be punished.
But for Last Epoch specifically, with the only competitive aspects of the game being comparative performance and Arena rankings, I just don’t see this as a meaningful distinction.
The game is ultimately 99% just a solo PVE game with minor group play aspects that most players are not taking advantage of at all or with much regularity.
No one is losing anything or being hurt more or less by either OP builds or BugOP builds. If we accept that one is harmful I think we implicitly accept that both are harmful. And harm is what we need to be worrying about rather than a frankly sanctimonious distinction between “Things that are extreme outliers by abusing and exploiting mechanics that are clearly not working as designed/intended” and "Things that are extreme outliers by abusing and exploiting a bug or a glitch (which is also just a thing that is clearly not working as designed/intended) - In terms of harm they’re functionally identical. If you’re “losing something” by one or the other existing, what you lose is the same for both. If you are harmed in some way by a build existing that does 100m DPS, you are harmed identically regardless of whichever reason is responsible for the build doing 100m DPS.
And this is why EHG’s stance when dealing with both OP and BugOP needs to be identical. If there’s harm we’re trying to reduce, if we’re trying to ensure a fair balanced playing field for people to compare performance and compete for rankings etc, then we need to be looking at what harms fair and balanced play, and address all instances of extreme outliers, regardless of the reason/source. And if we’re going to leave one alone, then we should be leaving both alone.