While i was with you for the most part, i’ve to disagree highly on this because:
Don’t get me wrong, i personally don’t care about the pricing-adjustment of the keys itself, because i don’t find it good that a mechanical component is so highly encouraged to be sold versus actual gear or goldrops. My Problem is rather that this Change exist to begin with, because as i highlighted: “burden of optimal on MG players”. Which kinda tells us two things:
- This would’ve potentially not happened if it would’ve effected ‘only’ CoF players. But rather just because of MG Players. And by thus:
- That CoF is linked to the Economy of MG Faction. And that due trying to guarantee that one faction’s experience isn’t altered, it did already alter the experience of the other faction.
If you have one concept build on pure economy, and the other one not, it is pretty problematic if the interact with each other. I mean that’s why Items are separated to begin with, so it doesn’t have an bad influx in terms of economy and we can have both playstyles/experience guaranteed. But at that point when they decided that both have the same ‘Currency’ or let’s rather say ‘Wallet’, it did become already an issue. And changing the Prices of the Key doesn’t really help in the long run but rather is a short-timed bandait. Because now they always 've to double check if it comes down to the balancing of the Gold-Income for CoF Players, because it might have an impact to MG players. (Vica Versa not so much).
And:
I don’t disagree on this in ‘general’ but if they change the pricing of keys for the sake that MG Players don’t feel forced/encouraged to play CoF to be efficient. Do you really think they will introduce another way so CoF can farm more effective gold? That would lead to the exact same issues as with the Arena-Keys, as long as the currency for both factions aren’t ‘separated’.
/Edit: Again - to clarify - i agree with you generally it would be good if CoF would get a equivalent way to make gold, my point is that this is just half of it’s solution because as long as the other problem isn’t fixed, i don’t think it will really happen or if it does, leads to the same issue/problem as with the pricing of the arena keys.
In a general ‘sense’ i do agree don’t separate the basic concept of gold from trade, but i still would separate gold as a currency to two currencies based on it’s current faction. I don’t really care about semantics if the currencies are more split into two different ‘wallets’ like you have a Goldwallet for CoF and a Goldwallet for MG; or if to make it more exotic by calling the CoF one Gold and the MG one Platin(rubbies, pennies or whatever), but a maincurrency for each faction but seperated.
In it’s functionality, as pointed out above - both share pretty much the same. With BOTH you can buy stashtabs, or gamble, or the vault, or npc vendors. Both have the same functionality, with the exception that Platin or MG Wallet-Currency also works for the Bazaar. And that where the money is drawn from but also went into based on which Faction you play right now.
You play MG Faction? Then every money you make is platin / went into the MG Wallet. If you sell or buy stuff, (or based on what item-tag it have like a mg items with the mg tag only gives platin while CoF items only gives Gold).
You play CoF then obciously ‘Gold’.
But as long as the economy is shared because they both have the same currency / wallet, it will effects both - and i’m just not sure if i would call that ‘fair’.
/Edit:
I also want to point out - i also find that both Factions don’t need to be perfectly balanced. My Argument here is that it’s kinda wonky up to bad, if each individual factions gets ‘balanced’, ‘adjusted’ or ‘changed’ because it effects the other Faction which for me looks a bit unfair and also not exactly in the key-experience/spirit of the faction system…