As people like me are getting to end game content it is becoming very clear that the heavy restrictions are too much for the mg. the 2 big factors being the amount of favor you get is not that high, and more importantly the amount of reputation to level is absolutely ridiculous. personally im all for having a punishment for switching between factions which you already have other restricions for which i like, however, i am level 93 and i am only rank 6 having spent all my favor as i get it to level up as fast as possible. at this rate i wont even be rank 10 at level 100 which is insane. combine this with the nerf added to drop rates and my character is sitting here for 30 levels with subpar gear praying to rank up so i can buy items. for the first problem i would like to see either the cost of selling items to go down or after we sell an item to receive some of the favor back, or, some sort of quest system in the bazaar to be able to get more favor. the second and major problem we either need to get to the bazaar at a much earlier point in the story to start ranking up faster, or slash how much xp we need ro rank up by like %50 (if not like %75!)
True.
Iâm lvl 89 and Iâm at merchant 5.5.
The value is in uniques because you donât have to farm them.
Heart of Uhkeiros or Frostbite Shackles are easy to get and that ability you get early on but then the next breakpoint and where I think merchant guild truly shines is all the way at lvl 8.
The time it takes to get there is simply too much and makes me doubt the choice I made.
Also the lack of bookmarks hurts. The market should remember what the last thing you were looking for was.
It pains me to select 5 different things every time looking for the same thing in case someone is finally selling it.
Price filter ânewest firstâ or âlow to highâ should be a permanent option, the way it is right now is just another button to click each time. I think at least âlow to highâ price should be a default, because ânewest firstâ is irrelevant, no one cares when it was posted, Iâm looking at how much it costs.
Finally, the should be 1 additional trader for everything, like there are traders for different idols, but thereâs also 1 trader with all the idols. It takes too much time to go all the way to browse daggers and then select all affixes from scratch.
All those things are maybe not that big of a deal, but theyâre points of traction and simply disincentivize engaging in trading. Especially so when CoF exists.
Itâs a waste of time to go to a bazaar to sell one item, so Iâm gathering all items Iâd like to trade and then go on an adventure price checking for half a year bouncing between different traders and even then no one will buy good items because theyâre most likely exalted which to buy you need lvl 7 and that takes a while to get to.
Definitely needs some work.
We all know 1 of the main factors is probably to limit RMT. I think once u get past a certain part of the game, or rank, the currency and exp should go up.
I have been enjoying the progression in the Merchant guild. I think it is important to have mile stones and not everyone meets at the same time, I am level 90 and Rank 6.5.
I found that focusing the experience tombs in the monos, adds to the Rank system experience.
I agree the pace seems a bit off, by LVL 90, it would be nice to have options to advance to level 8, as you will still need the favor and the gold to attempt a gamble for a legendary. I am sure it may be different per build, but on my build it would be nice to pickup some Exalted items to attempt crafting upgrades.
Another issue for âBuy all unique Itemsâ is that LP scale the favor cost. So a 4 LP item would cost more then a legendary and GENERALLY its the low level items that get more LP and are fun to mess around with.
I think some way to increase favor gains would be nice - perhaps if an item doesnât sell in 3-5 days, you are presented with an option to keep it or donate it to the merchant guild for favor.
I think it was pretty decent for version 1, I engage with Bazzar system a lot, to see items i never new existed and try build that are off meta, but the LP scaling cost currently are killing that aspect.
Favor gain speeds up when you progress corruption, not sure what would be the point of ranks if you get them instantly without any effort.
Thatâs how casuals are killing Diablo 4, every season it just gets easier and easier to the point that in 3rd season you can be done with the game in 1 day.
As for my feedback the only thing I need right now is a way to lower the price of all my listed items at once by certain %. I have over 200 listed items and there is no way Iâm delisting and listing them again, there needs to be a way to lower their price all at once, like a button that says âcut price by 10%â for all items I have listed right now.
While that is good feedback, I donât think that is a good solution. The system currently incentives you to go back to playing the game when you run out of favor, Creating a system that allows people to undercut would keep people stuck to the bazaar and/or hurt the economy that is starting to settling in. I agree the unlisted items/unsold items needs a solution.
Well kinda but i think your missing the point, Yes, corruption increase experience gains, and Experience advances the merchant guild rank, but the Rank VS your Character level remains about the same, you will be at or over 100 for rank 8
Well it is a brand new system, are you saying it launched in a perfect state?
No, it needs A LOT of quality of life changes but favor gain is good enough, there is no reason to make everyone rank 10 in 1 day, also there is no reason why you canât grind remaining ranks at lvl 100, itâs not like the game is supposed to end when you hit 100.
On that topic lvl 100 is supear easy here since you donât loose exp when you die and corruption scales exp gain like crazy.
Well, again â1 dayâ is your perspective, the feedback is character level to rank issue. What is one day for you could be and is much longer for other people. For a system that is economy driven that might needs some tweaking, you said you have 200 listings and see that as a problem, but the majority of players cant buy them because your too far ahead? So is the real problem you cant relist or people cant buy them? This also means less gold in the economy overall, making it hard to buy your items.
Iâm lvl 99 and rank 8,5 right now, I will get rank 9 before lvl 100 probably even faster if I spend all the favor so the ratio isnât bad. Grinding last rank after you hit lvl 100 seems reasonable.
Also rank 9 and 10 unlock buying legendaries but you can buy everything you need for a legendary at rank 8, way before lvl 100.
About repricing itâs not because people canât buy the items, itâs just that over time items loose value and need to be relisted but right now itâs way too annoying to do.
I have not seen much feedback Rank 9 and 10, i believe the general consensus is that its fine.
I would have to disagree, many of the items in the game are unique when it comes to affixes, and then players usecase varies for the exalted items. The only market that requires/has specific pricing point that you will be in close competition with are the static uniques/LP items that are used in specific builds.
Items are being sold and removed from the marketplace, making you next in line. The only times your out of the sales market for these items are if you priced it well above the waterline.
I agree the first few days wasnât great for this, but if you did sell them, it was at a high value, so its worth the risk of relisting and a short term seasonal thing.
I have many times paid higher prices, for very minor stat rolls that i prefer. With the current system you donât need to be the cheapest as long as its in a reasonable ball park.
Example on use cases for Exalted :
- Use Exalted to Craft on
- Items at Facevalue affix Rolls
- Use Exalted for Legendary Gamble.
- Exalted items start to drop around mid 50âs but cant be traded until high 90s due to the relationship with high end crafting.
- Rank 1 - Legendary crafting becomes available around lvl 50.
The whole point of the merchant guild is based on community participation, from my perspective a ballpark guess would be its EXP gains should be about 35% faster for smoother milestones. Its not about it making the game easier, as you still have limits within the system, its about accessibility.
Yes, the MG is almost useless, level needed to buy is too high, for ex, a lvl 44 amulet needs lvl7 MG , what, a joke, ill be level 80 by then and wont need it, need to take off MG level and just restrict it by char level, the reason to upgrade is to get a better affix, it is too high restriction.
also need to be open to open the MG window to sell from anywhere, if im doing MONOâs i want to see something, I shouldnt have to need to port to bazaar first, Buying ok, but selling noâŚ
There have been gold selling sites up and running since day 2 of full launch. Iv already seen in game since day to RMT sellers in global chat.
This system wont stop any RMT at all. The system is desigen to stop alot of the bad trading practices that happen in POE.
All a gold seller needs is rank one of MG even the gold buyer only needs rank 1 in MG
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.