Which would more heavily penalise the Primalist compared to the other classes (unless they got an additional +1 companion by default) as they already have companions as part of their class.
No more than it would penalize another class that has to drop a skill to take the companion?
Yeah, I think I skipped over that part of your post…
That’s okay, I apparently can’t spell worth a damn.
Don’t worry, neither can Boardman. But I don’t want to give him a complex about it so don’t tell him ok?
Fantastic idea. Don’t let that contrarian sway you.
I am not a contrarian!
I love this idea. I loved the D2 mercenary system and it made the game a lot more fun. I recall the Act 2 aura merc from Nightmare to be especially awesome. It adds layers of help/buffs but was never OP, just dont know how hard it would be fore EHG to add to the game (although the way they push out content I would imagine it wouldn’t take them long!)
I mean we’ve already got summons and companions (pets) so i dont think it would be that much of a stretch. Good stuff, Boardman21!
Really disliking the general idea. I do agree that more creative/interactive ways to customize a build are welcome, but this system would not be fun to me.
I do not want to have a permanent ally in any way, that is just generalised(available to every char). If it fits the theme of a certain calss/playstyle, like compainions for primalist for example and probably Falconer for Rogue(i assume it will have a Falcon Pet), it’s ok.
It kills the immersion for me, because when i am playing a roleplaying game of any kind a want to play this one single char i created and formed. This system would come very close(not quite, but close) to a party/squad type of gameplay, which feels forced to me.
I generally never liked games where you control/play multiple chars(except some cRPG, which had relationships etc.). And even though with your describes system you probably woudln’t directly control them, they would be a permanent thing in your gameplay.
If people really want a system like this, at least give players a benefit to NOT use them, some power or anythign that compensate, if you don’t wanna use it.
Marvel Heroes had a very similar system called “Team-Up’s”, which basically were side kicks that you can gear and had a very simplistic skills tree with various rows where you had multiple chocie talents/skills. Each Team-Up also had several “passive” bonuses if you choose to use them but nto activly summon them.
There were basically 3 “modes”: permanent(weakest), 30 sec summon, which was alot stronger and then had a few minutes cooldown and the before mentioned passive mode.
I could settle on something similar to this, but please do not force me to have such a permanent ally. (And please don’t come with the argument i don’t have to summon one if i don’t want to, because if they are no benefits to not summon one i would miss out power comapared to other players)
TL:DR: Don’t like the idea, IF added give benefit to NOT use them
I am just curious did you find yourself forced to use them in d2?
A simple balance of you lose 10% damage if mercenary is active or per mercenary(if say a unique let you summon more than 1) would be easy to implement, obviously numbers subject to change
You know… once multiplayer ships, you’ll be able to play with real people and won’t need imaginary fwends.
Imaginary friends are better. They do
-what I ask
-when I ask
Could always roll a Forge gaurd and make friends with the Manifest Armor and weapon.
D3 has it. POE has it (golems). Stances are coming but of course they take up a slot. Torchlight 2 had the pet that sold your loots for you.
I’ll vote for it.
no no no
I want a healer/buffer to follow me not just run out into the fight
I want to be healed when my health drops
Buffed when my buffs dissapear
And most of all after i kill a rare i want them to whisper in my ear
“Your only a mortal”!
And when i get 10 kills with 1 skill use they say
“Good lord sire, was that really neccessary”
LOL
Seek help. Or get a
NO DARN PETS!
People who want pets should stick with pet classes. I hate nothing more then some stupid AI good for nothing but always cause trouble companions in a game! From my point of view this would be the worst case scenario and effectively a reason to ask for a refund and to never ever touch the game anymore EVER! In the last 22 years I played games there was one game I was able to bare companions and it was Van Helsing because you were able to simply make the pet pasive and invisible. Same goes for Torchlight 2… only installed a mod to get a Invisible pet that does nothing so I don’t have to deal with it.
I’m all against it and to be honest I don’t even want to discuss this topic and simply throw in my view on the topic and my hopes for a petfree game untill you play a pet class.
You don’t have to buy a mercenary. It would only be for solo play and it wouldn’t be allowed in the arena.
You need to stop this crazy talk and get back to work… You haven’t released a build guide in hours.
I’m still at reality work. Making lumber.