I have been testing trying to figure out the memory leak. Here is what I see happening and my opinion.
Every time I start a new echo my memory jumps up by 200+MB and doesn’t drop off after the completion on that echo. I start another echo and another 200+MB jump and this keeps adding up till I have to shut the game down. The game is keeping each echo in memory after it is completed, when this should be releasing the memory after.
Here is all the game data. I posted both play sessions as I have to restart every 10 echo’s or so.
DxDiag.txt (102.7 KB)
le_graphicsmanager.ini (479 Bytes)
Player.log (3.5 MB)
Player-prev.log (3.6 MB)