Memory Leak / FPS Drop after multiple instances in Monoliths of Fates

I’m not really used to reporting bugs, so I don’t know how much I can help, but I seem to be getting a lot of lag in my game (we’re talking unplayable to 5 FPS) after about 20 echoes or so. It doesn’t happen during campaign or in the small reward room between echoes, only in gameplay of echoes. For context, I cleared the first timeline and went for the right path. And after that the echoes started being highly unplayable, being very gradual from a bit of FPS drops to slowly becoming more and more unplayable. I figured it could be a memory leak. I’ve included the log files just in case it could help. it is something I can replicate as well. it happens 100% of the time no matter which character I play as it’s the third time it happened.

Thank you.

Player.log (892.5 KB)

Ps. Super minor thing, but is it normal that the shopkeeper doesn’t restock after echoes?

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