Melee

I think EHG would rather something the inverse of that, channel abilities that give a boost of damage reduction at the start that tapers off. The idea is that this a mobile game and that builds that can just setup and hammer away with little risk should require some bizarre, quasi-broken thing like healing hands which they are totally going to nerf but I’m loving it while it’s here! … oh, sorry, that got away from me just then.

If it’s going to be a completely mobile game, then channeling abilities shouldn’t exist. Many channeling skills take advantage of buffs at the beginning of the cast, because the effects continue as long as you are channeling… if you have to stop channeling every time to move, then the skill becomes completely useless, as it stops being channeling to be ‘click to attack’… For example, I tested in this league the flury with multishot… in it you need to activate the buffs to start channeling; and moving to reposition yourself before being able to replenish the buffs, makes the damage bad. Furthermore, I think I had 55% armor, cap res, 100% glancing blow, and, due to the mountain’s unique boot, I had Threshold equal to my life (1500), with 60% reduction - apart from some extra buffs . Even so, with corruption 200, I started to die if I wasn’t moving all the time, making the build boring to play. So I switched to a movement build with ward and that was it, easily 600~1000 corruption. After testing 3 builds with skill channeling, I realized that in this game they are not worth it. (Disregarding broken builds that will be nerfed).

that is true, viewpoint create this issue with offscreen mobs. north/south mobs might you can not see and they attack from far distance, but this can be tunned by devs so mobs from north/south of you to not attack from very far distance.

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So how exactly do I try a new skill then if its not playing through the campaign? Especially those locked behind the sub classes? Are you on the same earth as the rest of us bud.

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I think those are all valid points. I think you’ll get the typical, “but I made it work, so it’s you”, replies. But I’m hoping that EHG is paying attention because I agree, channeled abilities aren’t fun or effective in boss fights that afford little time for a player to use those abilities.

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That does affect range players exactly the same. They probably have 20k ward though so no need to come to the forum to complain about it.

You’re talking to somebody with 25 characters. You’re talking to somebody who has at least 1 of each subclass. In fact, I have 2 shamans, 2 falconers… etc. etc. I never said you could try a new skill without playing the campaign.

What you need to understand is that ARPGs are designed for you to play the campaign multiple times. In fact, you are meant to restart the campaign every time a new cycle (season) comes out…

You can keep arguing all you like, but I was trying to help you :slight_smile: Trying to help you understand that you’re going against the grain of how this genre is meant to be played.

Play however you like, I don’t care. I hope you enjoy the game!

You know what, thing change, even ARPGs.
In the days of D1/D2 you were supposed to play the campaign three times, normal, nightmare and hell. POE was the same but eventually put an end to this.

Not sure what you mean since PoE never had difficulty modes nor did you need to do campaign multiple times.

Yes, things change, but not everything about the genre has to change. Diablo lets you skip the campaign (which, in the case of D4, means skipping the actual best part of the game). PoE doesn’t. LE lets you skip almost the whole campaign. And will become even easier in the future when they balance dungeons for low level and give you alternate ways of getting the passives/idols.

Many players like to do the campaign. Many players like to watch their build progress as they level. This is not a case of “archaic design” but rather of the playerbase you want to play in your game. LE devs are ARPG players that set out to make the game they wanted to play. And the playerbase they’re aiming for certainly isn’t the D3/D4 crowd (although we’ll see how better D4 gets now that they blatantly started copying LE).
The playerbase EHG wants for their game are the players that value the same things they value as players. And that is a very significant portion of ARPG players.

So, in this case, the campaign doesn’t really need to change. You can already skip it anyway.

Ah, okay, I thought POE initially also had three repetitions until they finally finished the campaign. So even better then, they put away with this nonsense right from the get go.

Like you I actually do like campaigns and generally do not mind doing them again on alts. LE’s campaign is unfortunately very shallow and without enticing drama compared to POE. But then it is also shorter. So no problem for me.

What I do not like is patronizing other forum members with arguments such as “it’s in the tags”, “the developers said multiple times” or “every ARPG”.
No matter what, I should be able to voice my opinion without them being dismissed with these kind of straw man arguments.

Quite a bit off topic, what kind of player base do you believe they are aiming for?
I always felt like they were trying to place themselves right in the middle between POE and D3/4. Harder than Diablo, easier than POE.
I must admit that I am missing the many systems POE has, but then in POE I always felt they were too hard for me.
That said, I would have expected them to aim for those D3/4 players looking for greater build diversity and a greater challenge.

From the gameplay, the revivalism feeling of many gameplay aspects and other things, I’ve always found it’s placed between D2 and PoE. It’s not really a straight line, in my mind.
This is just a feeling/opinion, so I don’t have to actually be right, it’s just how it feels to me.

Tbf, D3/D4 players are casuals and casuals don’t actually keep a game healthy and alive. They’re fickle by their very nature, meaning they sometimes leave for a while, sometimes come back or not, etc. So I don’t think they wanted to aim for those.
Especially because the whole premise of LE is that they wanted to create the ARPG they wanted to play. They were all ARPG players already.

not exactly the same, cause stationary melee stay in a place to hit mobs, beeing a stationary target, abd range can move and shoot, most of the times xan just shoot not even targeting.

anyway, I observed that some attacks from mobs can not be blocked. e.g. “breath” attack from both fire and cold mobs do not trigger any blockand that is a vig issue for tank chars.

Melee is hard mode in this game. There, I said it.

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It would be one thing if the campaign was actually fun to play through. secondly I’ve already played through it like 3-4 times. I have no problem playing the game. The game is enjoyable. Talking to NPC’s I’ve already talked to for the 100th time back tracking quests to unlock idols / passive points. It’s not fun in POE, its not fun in this no exceptions.

Thankfully the devs have added some skips, but you still have to backtrack to get your quests and you don’t have the waypoints to get to said quests.

If there is a method to do so its Not clear at all.

And the idea that I have to go through the entire game to check 1 skill which is potentially the make-break point of my character choice, Is beyond antiquated. Especially when so many skills are bugged / have incorrect variables. Hey I want to see how avalanch works. oh it drops these boulders around oh It can follow me now, oh but (Hypothetical) The cast time is a bit long, I don’t think ill play this build. Wow I just wasted 5+ hours talking to NPC’s when I could have been practicing max combos on KOF15 .

Why do you keep referring to “restarting the campaign to try 1 skill” ???

If that skill is available to your sub-class you can just respec. Are you talking about starting a new character to try a skill? Or are you talking about restarting campaign to try a different subclass?

I think you two should feel free to comment in the many “campaign alternative?” threads, seeing as this one is call, “Melee”.

But I can’t resist this opportunity to be a hypocrite :grin: and say that I much prefer D3/D4’s Adventure mode to forcing people through the campaign for every character playthrough.

So much so that I wish EHG had been so bold to go full on old school D&D and have your character get quasi-random chained-together quests in each time period. Do enough of these adventures in a particular time period and you get the adventure that takes you to the new time period. Basically no campaign at all, the game is adventure mode.

Seems like it would make it much easier to add more quest-content over time, as none of them would have to link to anything else. Maybe someone else will have this idea. Seems easier than creating a total campaign, and more dynamic as well.

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There are skills locked to sub classes, Avalanche is locked behind shaman.

No it’s not. The only one that is locked is Storm Totem. You can definitely get Avalanche as a Beastmaster or Druid.

what game are you playing

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