Melee crit Werebear is in a pretty good state right now with the reworked swipe tree. So naturally I had to try out Melee swarmblade to be edgy, Results were pretty bad…
Pre 0.9 Serpent strike tree had much more attack speed and crit chance allowing for flexibility in weapon choice to focus on crit multi and damage. It also had the node with upto 75% increased dmg to blinded enemies which was the main dmg node. All this got hit pretty hard in 0.9 with the skill losing like 20% attack speed and the crit chance and more dmg from tree. These were replaced with 75% crit multi (basically the same as swapping a crit multi mod on weapon to crit chance) and 5% more melee dmg per poison upto 60%. All in all a substantial nerf as 15% more dmg lost and a bunch of Qol as you need to ramp up poisons for your full damage.
Now, I’ve been testing a couple of setups with fairly decent phys weapons Druid, Level 94 (LE Beta 0.9.0g) - Last Epoch Build Planner
Druid, Level 94 (LE Beta 0.9.0g) - Last Epoch Build Planner
400-600% crit multi(not including 75 from tree), 12 stacks of poison for the full effect around 60 stacks of armor shred, 95-99% crit chance, 60% increased phys from maelstroms and damage doesn’t go over 20-30k hits on the basic dummy. Feels like hitting bosses with a wet noodle. To make the perspective worse, swarm strike which doesn’t even have a skill tree hits for around 40k…
Also I ditched Serpent venom for armor shred nodes as it was doing no dmg.
Anyone else got melee swarmblade working? Tips would be helpful.