Melee Patch 0.7.10

It can be that it’s already working like this ingame, but the scaling and the dot and dot-like abilities deal so much damage that it’s hard to understand.
For instance at ~w50 i stood in front of the juggernaut firecone to outleech it and my impression was that it dealt at least 2k or 4k dmg after resists, his ballista shot dealt 500 or 1000 after resists, i think these number from a single mob are not well thought

They could also not want people to just stand in these things and out leech them. Maybe the devs want people to have to get out of the way of certain attacks.

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The big damage should come from a badass boss standing next to you and punching you in the face, like this one from the final boss of the dungeon:

The big dmg is from the hit, the dot also deals quite high dmg, but it is over 5s resulting in a 500dot that you can workout with the mentioned pts and gear spent in regen. So you build resists to survive any res reductions or that 5k becomes a 10k oneshot, you (may) build some hp buffer to survive a 5k hit, you build leech to heal from that 5k hit and then you build regen to survive a 500dot for 2.5k dmg (or leech more/pull back etc)

This is far from a LE ground dot killing your entire 500-1500hp in 2s because you were standing there, no other options

Not from 10 normal rarity flowermen shooting 1m poison pools or the juggernaut shying slightly apart with a 10m 2k dmg cone while you’re trying to kill some other packs.

Abilities dmg must be thought based on what monster does what, because once you’re mixing 30 mobs in an upscaling arena you can’t have white mobs being deadly at all ranges and rarity shooting 500dps at you or a white mob pack doing staggered oneshots + killer ground dots each, while the boss in the room does the same on top of it

Haha for real. It’s like I’m talking to my 13 year old son. “But I ooooonly said…” Now I know your mental age so I’ll drop it. I get enough of that excuse at home. No need to deal with it online :laughing:

About DOTs: my experience hasn’t been that it was too much damage. It was I couldn’t react at all as if it was a one shot. Even IF I take a buttload of damage from a DOT, give me a chance to respond. My suggestion is to take the ff14 approach: every x seconds the system ticks on all DOTs. Not extreme like ff14 (3 seconds) but even 1.5 would work for me.

I didn’t call you names or suggest that you were of an age not able to grasp these concepts, I even apologised for being perceived as such.

You offer no rebuttal except trying to personally insult me, maybe you should reconsider who you call a child here.

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You’re not understanding the Feedback process.

To newer players (after the patch), the glaring gear-shift won’t matter because they won’t experience it. All aspects of Feedback are critical, whether you believe it or not. Feedback is time-sensitive: we can all be happy in this case that it was only a one-time, temporary issue that won’t effect new players.

As to your “book interest,” King is just a household name. He is not very prolific compared to others. Many authors have written in the hundreds and their names don’t have his recognition (even if they make more than he does). I detailed my background to show I understand the Feedback process and have experience with it - not to claim authoritative influence.

If you’re a fan of mine: great! Hi. :hugs:
If you’re not; let’s play the game - no one cares.

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