I know people are already aware, but playing with melee minions as a ranged Necro i.e. using Zombies/Hungering Souls or other ranged attacks feels REALLY bad. I’ve been trying to make something work for about 3 weeks off and on, the only thing that doesn’t feel horrible to play is Skeleton Rogues since they have the leap that puts them into combat quickly.
I also know there was some sort of AI update, so I assume it was pretty bad before and may be better now but it still feels pretty horrible to play with melee minions as a ranged Necro and having to run into the middle of packs in order for the minions to become aggressive.
I also know that you can manually send them in to fight but having to inch through an Echo spamming A is super clunky and annoying.
All of that out of the way, I’d like to petition to have the aggro range on Skeleton Warriors, Death Knights and other similar melee minions increased drastically. This may or may not be the best way to do it but when you have half of your melee minions sitting next to you while half is running off and actually fighting makes me hate the one archetype I love in ARPGs.
If this is something that could receive a little more attention at some point I know others and myself would be greatly appreciative.
I just want to raise my undead army of warriors and death knights and watch them actually charge into battle while I cast my spells from the back line rather than tapping A to redirect them constantly.
Thank you for reading, still loving everything else about Last Epoch so far. Even ranged minions when I rage enough to do a full build swap.