Melee Flurry bugging out 2nd and 3rd strikes during online play

Hello,

So i’m experiencing a wierd issue where randomly the Flurry Attack kinda skips the last 2 strikes of the ability but still takes up the full animation time for attacking.

I only see Damage numbers for the first strike of each Flurry sequence when that happens and the audio also only plays the sound for the first strike.

I’m playing without boundless blows allocated (non channelled).

Online only Issue, my offline Character does not have this problem.

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