Melee attack not moving into range of target

As I understand it, if you attempt to use a melee skill on a target that’s out of range your character should then move into range & use the skill. However there are two cases where this will not work:

  • If the target then moves out of range again & you’re still holding down the button for the skill your character will remain in place & swinging on air. The most obvious culprits for this are the Ospryx champions where they will fly & retreat a bit mid-combat.
  • If you kill a mob and, without letting go of the skill button, move your mouse over another target, you again keep swinging on air.

Edit: And #3 is if you use a skill with a cooldown (that’s on cooldown) while also pressing your melee attack. For example, I have Smite with the Descend node (teleport to target & it gets a 5s cooldown). Normally, when I press Smite it teleports to the target even if I’m whaling away with Rive (which is fine & what I would like to happen). However, if Smite is on cooldown & I attempt to cast Smite again then immediately use Rive (presumably during the animation time of Smite) on a target not in melee range then I don’t teleport (which is correct as Smite is on cooldown), but I also don’t move to the target which I’m still out of range of (which is what should happen due to Rive being out of range).

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Despite the new 0.7.7 Gameplay option “move to melee attack enemies that are out of range,” and having it checked off, the instances outlined above continue to not work.

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I’m came on here to make the same report… I notice it with destructible objects as well, melee attacks often swing short. For the objects, it seems to get stuck running sometimes as well, and need to manually position character and melee attack again.

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Thank you for posting this. Thought it was just me. . . .

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