I am curious what the maximum Critical Strike Chance is. I understand the difference between additive + Critical Strike Chance and multiplicative Increased Critical Strike Chance. What I am confused about is that I am wearing numerous items, and have maxed out the passive, for Critical Strike Chance. I cannot appear to get the stat over 20% - is that the cap?
Heyā¦ Not sure what the actual cap is but I have been able to get the crit strike chance to 24% on a Rogue without much effort so 20 is definitely not the cap. I expect that some of the dw crit builds could get much higherā¦
Sure one of the expert builders will chip in with the correct answerā¦
Im pretty sure there is actually No cap Iāve seen over 100% in my char sheet.
Its my understanding that having over 100% crit chance can help against mobs that have crit avoidance, but ive been wrong no less than 3 times today so not sure.
Thank you! This is very helpful to know. I was so confused when I added 8 points to Critical Precision yet was still showing 20%. The above commenter said he got his to 24%, so thereās still some room for my character to grow eventually, I just have to figure out why Iām stuck at 20% because almost every item Iām wearing and my Idols add +Critical Strike Chance or Increased Critical Strike Chance.
oh i didnāt think about that possibilityā¦ you may have a point there about helping against crit avoidance. i was just thinking about it in terms of the way ailments work with chance over 100%.
and youāre also right about there being no ācapā per se, as iāve seen my character sheet crit chance go over 100% with things like crit shrines, gamblers fallacy, etc that give +100% crit chance.
for now, the best way to get an idea of what your actual crit chance is is to just practice on the dummy. if the damage numbers are yellow all the time, youāre at 100%.
While you are correct that there is no cap on the crit chance displayed (just equipping a Gamblerās Fallacy will take you over 100% & I think Heavy got over 600% crit chance for his Disintegrate build), you are wrong that over 100% reduces a mobās crit avoidance.
Crit avoidance is a multiplier to your crit chance, not additive. So if the get 100%, you will never crit them. The only way to reduce their crit avoidance is with stacks of the crit vulnerability debuff/ailment.
Not sure if you have the formula handy with you, but just out of curiosity are you saying 10% crit avoidance will always give the defender a 10% chance against a crit no matter how much crit strike they have? or if the attacker has 600% crit chance it reduces that 10% chance by some. I know at 100% crit avoidance its impossible to crit without some vulnerability debuff but I just figured anything under 100% could have some diminishing returns.
Of course. But itās on the receiverās end (the max they can have is a 100% chance to be crit), rather than the dealerās end (their numbers can go over 100%, but thereās no point with the exception of Disintegrate/Ignivarās Head).
Look at our @Llama8! I remember the days when he was a newbie and asked all the (dumb ) questions. Now heās the wise guy that has the answers to almost everything.
While I did also ask all that dumb questions the difference is that Iām more like Kelly Bundy. First in, first out. If my brain hits the cap of information it can store, the oldest information gets deleted automatically when a new info is saved.
So I learn all the things new every few weeks. Nice to have such a smart Llama! Iām curious if Llama1-7 were that smart, too. And what happened to them?