Max Camera Zoom out is not Enough

The max zoom out available in game is not enough and frequently is a problem. Every single larger tall enemy/boss when fought even at max zoom has their head either cut off by the top of the screen or by the health bar, unless you stand well above them. This does not look good. Additionally ambient/fight text boxes with dialogue often show up above the current view and are not visible due to the zoom limitations. One example of both these issues is the statue boss you fight very early on before you enter the temple.

3 Likes

Really? Which ones? I’ve not noticed.

Some more examples (from ACT 1):
Final boss of ACT 1: Emperor’s Remains
That worm thing early in ACT 1: Idol of Loathing
The ACT 1 Armoury final: Voidfused Forge
The elder fight in ACT 1: The Husk of Elder Pannion

All of these fights suffer from frequent clipping unless you stand above them, and in some cases you can’t (the worm). They will have dialogue that clips above your screen or into the health bar. All of these examples can be found in ACT 1 alone. The player should not have to stand well above an enemy to see what they are saying or their heads.

While there is a place for some fights where the enemy is so large that they don’t fit, none of these example fights are that large. I highly doubt that the intent for these fights was not for you to be able to see the whole enemy and their dialogue while being in a reasonable radius (regardless of direction). It is annoying to fight a larger enemy and frequently see it clip out of sight or under UI. If an enemy raises its arm and you’re not standing above it the arm frequently gets cut off.

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