Mathcore on Bleed Bear - DEV Input Welcome

So this is a deep dive into bleed damage math be warned lol, feedback welcome let me know what you think

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Thanks all and happy hunting!

I think you made a math mistake though:

The base Bleed damage on character screen already has global & physical increased damage included.
Attributes (Strength & Attunement) grant Increased Damage.
You multiplied these rather than added them together.

Global damage maybe however the ailment mechanic says it scales with the attribute of the skill that applies it so on anroigue for example with would scale with dex if the skill did

A couple of things that I noticed were missing:

  • More multipliers in trees - Any multiplier in a tree that doesn’t specify hit damage will also affect dots applied by that skill. For example, ‘Rip and Tear’ in the Werebear tree will multiply the bleed damage of both Maul and Rampage.
  • Phys Shred or Pen - These will also effectively multiply the damage. Swipe has phys shred in the tree, and the first row of Shaman passives has phys pen.

Your attack speed calc may be wrong (you didn’t really go over it & attack speed is a key stat for ailment builds), the 93% on the character screen includes the 0.89 weapon implicit. This is then multiplied by a number to get to the attacks per second which is ~1.49 (ish). So you’d be getting roughly 2.9 attacks per second.

The 4% per point of attribute is additive to all the other % increased damage modifiers you have as Airowird said. Due to the character screen double counting anything it possibly can, you may find it simpler to just go through your items & passives & manually add up any % DoT &/or % phys damage.

Bleed effectiveness is an additional multiplier to bleed damage, so 100% bleed effectiveness = x2 damage. From memory, ailment duration adds additional time for the ailment to do it’s damage per sec rather than what the devs say (that it stretches out the same damage over longer, that’s not how the game treats it, in 0.8.3 at least).

As McFluffin said, shred/pen is another more multiplier.

Mike is reworking the character screen, hopefully in 0.8.5, to give us all the data.

DW 1h Bear will likely be better than 2h Bear due to the much higher attack speed (more stacks per sec) & the sum of the stats on DW is slightly higher than on a 2h. While you can get up to 190% melee bleed chance implicit on a Bardiche with an implicit attack speed of 0.89, if you’re DW 2x Dragon Bone axes, you’ll get up to 2x 100% chance to bleed on him implicits with a 1.05 base attack speed. Weapon implicit attack speeds are averaged if you’re DW then they multiply the sum of all % increased attack speed to get the figure you see in the character screen.

TLDR - key stats for an ailment build -

  • hits/sec (more = better),
  • % chance to apply (more = better),
  • all relevant % increased damage modifiers based on the element of the ailment (ignite = fire, bleed = phys, etc) as well as attributes for the applying skill,
  • plus any relevant % more modifiers from the applying skill tree and
  • any % effectiveness you can get,
  • increased duration.
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Thank you!

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