To be honest , until can respec mastery and not be forced to make a new character and level it up all over again just to try one of the other 2 masteries of a class, have kinda lost all interest in LE as it is very off putting.
Leveling an alt later on gets easier and faster for everything you did before. I donât mind spending some time ingame to make what I want. Different classes = replayability.
You can get that same replayability though by respeccing without a forced level grind. Atm thats like 12 characters you are forced to level just to test out and discover if you like or not. If not a respec atleast a class intro system would be nice like some games use. Where you pick a class type and you start off as a high level able to test the class then at end of short story you start off as a level 1 who lost his memories etc. Being a game about time traveling something like this would be highly plausible
I think the devs have said that they want decisions to have some impact/permanence (or maybe Iâm just making that up, I canât remember). I know where youâre coming from, but I also like that you canât just change anything/everything on the fly.
A somewhat recent post on the subject, if you wish to read it;
Different builds required different characters, itâs always been that simple. The devs (and most of the community) want commitment to their characters. They should mean something and be special, not simply change a set of gear and off you go to do something completely different (hello D3). Many people ran multiple accounts on D2 so that they could play many builds (aside from muling), this is not a main issue. My main is something I never thought Iâd enjoy, and I have over 10 dud toons that were fun at first but not anymore for me, thatâs just the nature of the beast.
Honestly i can understand not being able to respec masteries.
Though i can understand it might be tedious going through the entire story mode again the 10th time to get another mastery and to get idol slots and passives all over.
So maybe (once story mode is finished), giving the option to change your mastery on characters that have finished the story.
(a fellow time traveller that asks for alot of money but goes back in time to where you did the quest and tells you to pick another mastery*
So I pretty briefly skimmed the various responses in this thread and didnât see mention of this that I think should be considered:
Even if you were able to respec your mastery, youâd still end up having to completely relevel most of your skills back to 20 (assuming you were at 20) which is a pretty un-fun grind already because now youâre either:
- Facing enemies of your level in scaled content but with significantly weaker skills
- Facing enemies much lower level to compensate and getting lower skill xp gains (also dreadfully boring in my opinion).
And sure, the grind is not as long presumably as going through the campaign, but itâs still a grind nonetheless. Itâd not be a trivial task to despec and respec almost fully a character.
Like some others have said earlier, the time to go through the campaign honestly gets faster as you get used to the game (especially true if youâre not doing SSF) and getting through the first ~25 levels to unlock specializations in particular doesnât take a large amount of effort.
I also personally think that this time spent playing through a new character gives you a better chance to get a feel for the skills youâre picking up.
Lastly Iâll say this: You can always look at all the passive trees before you make your choice of which mastery to take. You can even see which skills become available (though I would like to suggest to EHG the ability to preview skill specilizations before unlock).
Bonus: If youâre really invested in trying out the different masteries without having to level up effectively 15 characters (5 classes, 3 masteries each when game complete), you could get one of each base class high enough level (which youâd need to do anyways) where you could respect their points into the sub 25 passives on the other mastery trees. This will give you a basic feel for that class while unlocking MOST of the skills therein, giving you an ability to test things out so you can start a new character once to make the build you want. Youâd be locked out of the mastery passive/skill and some higher unlock skills, but itâs something.
NO ARPG everâŚhas let you respec into an entirely new class after choosing one either right away or a few levels into the gameâŚlikeâŚeverâŚ
Lol masteries are different than classes, and yes they have lol. Nearly every arpg lets you respec into different masteries, poe, d3, chaosbane, shadows, grim dawn, titans quest, torchlight, 40k etc ⌠pretty all of them
Well, thatâs not entirely true. There is only the smallest of windows before your mastery choices become permanent. Once youâve chosen them and close the window it is locked in (barring the use of some third-party program to change them). I canât speak for the others, but I would assume Titan Quest is the same.
Grim dawn has respeccing as does titans quest. Its prolly been a minute since you played?
Re-specing of skills/devotions/attributesâŚbut you could never change your class / mastery selections.
Actually they are the same damn thing.
- PoEâŚyou choose class right from the beginningâŚtheir skill tree does not make it all inclusive AT ALL because of where they start you on the treeâŚunless you take the CLASSLESS
- D3âŚI donât know wtf youâre smoking but you choose monkâŚyou have to start completely over to try barb / necro / crusader, etcâŚyou donât get to make that change with 1 char
- Chaosbane has NO class switching whatsoeverâŚwhere are you coming up with these thingsâŚyou choose your class at the beginning and thatâs itâŚlocked inâŚreroll new char to try new classes
- Grim Dawn locks your class choices the minute you close the windowâŚno going backâŚhave to reroll a new char if you donât like it. (BTW, respecing a mastery does not EQUAL class change)
- Titanâs QuestâŚagain just like Grim DawnâŚyou pick the classâŚclose the windowâŚyou are stuck with itâŚperiod.
- TorchlightâŚagainâŚpick a classâŚright from the startâŚand your stuck âŚhave to reroll if you DONâT like itâŚ
- 40kâŚSAME THINGâŚ
I can do this all day broâŚ
LE has a different way of showing you the 3 different types of SUBCLASS you can choose from BEFORE YOU EVER make a choiceâŚso you can read all ability descriptions and what notâŚjust like 2ndary masteries in GD⌠and TQâŚyou can look at the classes with your charâŚthen make a choiceâŚonce choice is made you are stuck with itâŚ
I have no problems at all with not being able to respec your mastery. Itâs an aRPG. There are some things inherent about the genre that actually DO require an investment of time. Yes, I understand everyone doesnât have 2 or 6 or 12 hours a day to sink into a game but certain things about aRPGs are just indicative of the genre and if you change them then it really isnât an aRPG anymore.
Not sure how I feel on this one. Respeccing masteries takes away replayability, but having to play the campaign over again gets old quick. Similar to how I was gonna do a void knight character, but I didnât feel like playing the campaign over as sentinel for the third time in a row.
Maybe they should make it so where after you beat the campaign once you donât have to do it again, like D3, and either just give all the passives from the side quest rewards in the campaign or make you earn them a different way.
Just because they are called masteries doesnât make them the same as other games which have masteries as passives.
The way that Masteries are implemented in LE (philosophically different approaches to the base class, different available bonuses, different available skills), they are effectively the same as a (sub)class.
If you want to talk Grim Dawn (or Titan Quest), then your argument becomes looser. Masteries in Grim Dawn are actually pretty similar to Masteries in LE. They give you a different set of passives and abilities that are available to you depending on your choice and you canât respec out of them once locked in.
Also D3 has no ârespeccingâ outside of Paragon points which are just small, raw passive bonuses; it just has skill loadouts.
I will give you that PoE (which has Ascendancies as a similar mechanic to LEâs Masteries) allows you to respec an Ascendancy class. However, while those tend to have large effects on build/playstyle, they are a much more late game consideration and are really just a handful of especially strong passives. They arenât quite as âdefiningâ of a character as Masteries are in LE.
Really, all you have to do is look at how the game uses the Mastery choice and not the base class in its Ladder displays for âClassâ to realize how a Mastery in LE is much more the class than the base class.
I just want to point out what I said above in this post that technically PoE base class does matter now (itâs been years since they introduced it, but you might not have been aware of Ascendancy classes having been added).
I feel like people these days only concern themselves with the end game or âdestinationâ of ARPGs and want to skip the leveling aspect or âjourneyâ that makes ARPGs so great. I think this is a bad mindset to have in regards to these games.
Being able to re-allocate points to experiment within your mastery is a great feature to have, but I disagree with the ability to change masteries, those should be set in stone. I think having to create a new character to experiment with a new mastery, in the end, is much more rewarding than jumping into endgame. I think this aspect is crucial in regards to replayability.
Leveling makes ARPGs great? Maybe in your world ^^. Leveling is some kind of warmup untill you know the mechanics of a game but after this itâs just a waste of time. In LE itâs even worse because you need a certain level untill you get specific drops and shards to begin with. From my point of view itâs a âso soâ thing. I get used to the class and the build I thought out but untill a certain level itâs a waste of time but Iâm still against changing masteries.
I love the way masteries work! You make a decision and you have to stick with it. Leveling in LE is not that hard, You donât have to finish the story just gotta reach end of time if you wanna test a mastery. There is zero need for mastery respec.