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Review lightning damage enemies. Lightning damage does unusually high damage with very little telegraphing relative to everything else. Example: Champion t-rex both the tail swipe and lightning beam can hit from off screen with no telegraphing and is a virtual one-shot without at least 3k ehp before 300 corruption.
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Review Cold DOT enemies. Cold DOT is unusually painful compared to other DOT enemies at similar corruption. Example: Chilling areas from time lizard, nemesis, and cold champions.
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Remove minion ice skating from minion AI behaviour. There is no reason to have this behaviour other than to punish minion players actually playing the game properly to max out all damage scaling vectors. LE is the only game that does this, which is notably much more anti-minion than even POE, where the devs are widely known to absolutely hate minion builds.
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Implement line-of-sight requirements for minion targetting. Currently minions acquire targets by as the crow flies distance instead of taxicab distance. This creates ridiculous behaviour such as minions attempting to target enemies up a cliff where the slope up is 5 screens away and meanwhile ignoring enemies in the player’s face, or projectile minions plainly trying to shoot through walls when the doorway is literally next to them. For a patch that claims to fix minion AI, it is plainly and absolutely ridiculous that this isn’t already fixed and the fact that devs have hinted that they don’t find this to be a problem is at this point just insulting the intelligence of their players and telling players that devs simply have no fucks to give for legitimate player complaints.
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Add a method to designate a minion commander, or implement minion hive mind behaviour. Currently each minion acquires targets independently, which creates ridiculous behaviour like minions running in 3 separate directions to target enemies 2 screens away, none of which are the enemies currently in the player’s face. This is also a massive DPS nerf especially to necromancers as they rely on minions being within range of the dread shade. Either make minions behave as a single hive mind, or implement a method to designate a commander that all other minions follow either by some gameplay command or as a new node in e.g. dread shade.
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Either embrace large maps or bloody tone them all down already. Large maps are a massively irritating. objectives can spawn on opposite ends of the map and after a while there is plainly no further reason to kill enemies as the bonus stability gauge is maxed out. Either embrace large maps and allow bonus stability to scale to 200 or else quarter the size of these maps.
A couple of comments/obseravtions:
- (2) My biggest gripe is with Frostbite, especially from Ghost
- (4) What I’m seeing a lot of, most notably in tight quarters like the Rift Beast’s lair, is my minions will jump through walls to get to enemies that are nowhere near them/me.
- (6) Could not agree more.
mostly full agree, but for 5. Playing Beastmaster and each of my minions can kill his target on its own, commander and target behavior wouldn’t do good for me. Are u running in agressive or passive mode? for the seldom times i need them to focus, the attack command is always an option