Let me preface everything below by saying I love Last Epoch. I absolutely love it. I love the skill trees, the passive system, and just how much care you put into the world (I know a lot of systems are taken from other games, but it never feels it was just hacked on without thought). I have roughly 1,500 hours in Grim Dawn (the only other ARPG I’ve played), and I will easily surpass that with this game (though it will take years and mostly because there’s no GDStash equivalent where I can simply gear up and test a build to see if it’s viable without going through a lot of effort leveling multiple characters up). I am super happy that I got to support this game and I genuinely wish the best for the developers, coders, and their families.
That being said, I have a lot of feedback. A LOT. As of now, I have 3 high-level Primalist characters and 1 high-level Necromancer. I love having pets. I love whacking things with big sticks while having pets. Build wise, this game is perfect in letting me carry out my fantasies. I do not follow other builds, because then I don’t feel like I’m playing my own creation. I’m slowly learning what it takes to make a decent build in this game. I die. A lot. And that’s okay, because most of the time, it’s a learning experience. But there are some deaths that make me actually angry in a way that Grim Dawn never evoked in me. I’ll explain these as I come to them.
Dungeons
10 barriers all clustered together to block every conceivable path where you have to make a giant loop around make for fun and engaging gameplay. /sarc
Dungeon system. I love Temporal Sanctum as Legendary Unique affixes are a really fun way to make more unique build ideas (Yeah, I know a lot of people complain about slamming a +4 Frost Claw to a hyper-rare boss unique, but that just sounds so needlessly specific and outside what the devs intended this crafting system to be). Soulfire Bastion and Lightless Arbor have some neat ideas, but their payouts don’t give nearly the same amount of joy. Anyway, let’s go through all of these specifically:
Temporal Sanctum: Maybe it’s me specifically, but I have this feeling that the Void Husks in the “ruined” timeline are much more dangerous than anything in the “divine” timeline. I’m talking about the little snake dudes that have this Void tether. So unless I happen to see a Chest or an Exiled Mage, I’m sticking to the Divine timeline unless it’s absolutely necessary to time swap, which defeats the purpose of time swapping in the first place.
Then there’s the boss fight, where you first have to swap from ruined to divine, then you fight the totems that pop up. Julra uses her time bomb to try and force you back to the ruined timeline, but if you do that, she’s often combining her void puddle with one of her other major attacks like the Cold wave. Not to mention that her totems are immune in the ruined era. It’s much safer to time the portal so that you swap era to avoid the bomb, then swap back so she’s still in the divine era. Which again nullifies the point of having 2 eras.
Soufire Bastion
This one is the same as Temporal Sanctum in that you have two options, but sticking with one option the whole time is just better. You pretty much never want to let go of Fire immunity because you have Flamethrower skeletons, massive Volcanic boulder guys (the mini-boss from the fire monolith), and generally fire spitting everywhere. Necrotic immunity? The Watchers are irrelevant (maybe the laser attack hurts a but in stage IV, but you’ve learned in the campaign not to leave them alone and have them explode), Skeletons and their Mark of Death are meh, they have no heavy hitters. Even the Siege Golems, yeah they hurt a lot, but you’re able to take a hit and have the time to react to them.
But the Possessed Constructs, those little critters, they just ruin your day. They have two blasts that come side by side, but the first hit always stuns, so if you get hit by the first blast, the second blast finishes you off. So every Soulfire Bastion run ends with you either trivializing the boss or you didn’t see the Possessed Construct spawning behind that massive pillar and it shot you and now you’re dead.
Lightless Arbor
In terms of mechanics and enemy design, I love the layout of this dungeon the best. Darkness is a fun mechanic to build around, and I always feel like there are enough Ambers to fill the gauge back up before the real dangerous parts come about. The boss fight is mostly engaging; I sometimes get real annoyed that I thought I placed my beacon to burn the branches, only to realize after dodging 2 waves that the beacon wasn’t burning anything at all, but other than that, I really like it.
I do have one request for this boss fight, though: can the tentacles that come up during the Mountain’s second phase (after you burn down one segment but before you burn down both to fight the heart) count as a rare / boss enemy like Lagon’s tentacles? I have at least one Druid transformation build that relies on killing enemies / hitting boss enemies to keep my Rage up (as I don’t have the passive points to use the Rage on Crit mechanics), and this specific fight, with all the “normal” enemies just kills my Rage upkeep. I can maintain Rage in every other Monolith / Boss fight except this one, so would you help me out here?
More down below