I have been playing through the game with this build from the start, and having an absolute blast! I wanted to share this rather simple build guide, which is essentially the endgame planner I used to build my filters.
This build is all about Slows, Stuns and Armour shred. The enemies are essentially locked in place, or crawling to you at a snails pace. This lets you reposition, and only need to use cooldowns for extremely aggressive packs with leap. It is a very easy build for controller play, which is how I primarily engage with the game.
There are two versions if the passive tree,
More AOE
Fully Flurry commit
Or instead of Vitality on gear, going DEX for ~400 less life:
Dex stacked AOE version
These planners gives you all the information you will need to get started!
I am using the First variant, since it gives me resisances while I fill out my gear slots. It also does better in arena since you have higher AOE dps, and clear very very fast since you can regain mana quickly.
Key features of the build:
3k health
Resistance Capped
Crit Immune
Deletes Bosses and Rares
Slows enemies
Stuns Enemies
Applies Frailty (damage reduction)
Applies Physical Res shred
Applies Armour Shred
MASSIVE life leech
Infinite Range
Dodge guaranteed through two sources
Invulnerable when dashing
Can use untalented Decoy
No required uniques
Cons:
need to use Detonating Arrow for aoe clear
Can get blown up in arena when stunned
Requires high apm
Constantly repositioning, and smart gameplay
So lets go into why?
I wanted to see how crazy I could make the flurry skill perform, and my outcome was… fairly amazing. It’s a complete pleasure to play, with domination of the entire screen. You do not need to run past the mobs, you simply mow them down as you walk. It is extremely fast clear. It is also rather safe since everything is being slowed on hit with multiple sources of fast hits. Detonating arrow scales with the added damage, and provides great aoe clear to supplement the single target dps that flurry provides. This is also a bossing character! It does 120% more damage to rares and bosses with flurry.
Endgame dps:
With my mediocre gear at full stacks the build is doing guaranteed crits for over 20k per strike to the dummy, and there are uncountable numbers of projectiles firing per second. I honestly tried to do the math and I am unable XD. If I had to guestimate there are 10-12 projectiles per second at least, so at least 200k dps, which is multiplied against rares. This is the primary function of the build, blow up rares and bosses with no downtime. If I switched all my vitality on affixes to dexterity, I would be able to add 128% increased damage at the cost of 400-600 hp so this could definitely scale up even higher damage.
Gameplay:
Generally you are running constantly forward, firing off detonating arrows into packs to clear them fast. Then you gun down the remaining mobs with flurry which is often the rare, and it just melts. For bosses, simply flurry until its dead! Use detonating arrow for clearing any adds. Boss fights are rather fast, and with how tanky you are, you should never die to getting caught in a mechanic or two.
For defensives you have the option to
Stand in place firing and use your guaranteed dodge every 10 seconds
Pop smoke bomb to force dodge an attack, and start building up dodge/glancing blow
Dash when about to take damage to become immune
Throw out the Decoy to take aggro
Otherwise
Take the hit and heal back to full through DPS! (try not to get stunned!)
If there is interest, I can make some videos to showcase the gameplay.