Map/Monolith Design

Look at the image above. I traveled all throughout that area, now I have to back track through things killing zero mobs for like a minute of walking. This happens all the time. It is very boring. As soon as I saw where it popped up I should have just alt f4’d. Either show us where the objective is or create maps that dont have dead ends like this causing you to back track through zero monsters. Whats the point of not showing the objective? You get punished by getting almost no stability if you rush the objective anyway, seems totally pointless. Who cares if people rush the objective for rewards? That should be allowed to be a strategy. Anyway I logged out after this happened because its just boring and the previous monolith all 3 objectives were extremely far apart and at the end of dead ends so I had to back track multiple times. very very boring

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