I can only say that the experience I and my father when playing together directly contradicts this statement. Like myself, he is based in Australia but is instead sent to the US servers incorrectly. When on US servers he shows 200+ping. When he joins an instance of mine he is on the Aus servers with approx 60-70 ping. I can only surmise that how it is being measured is somewhat inconsistent or in error. (I believe he may even be happy to assist in demonstrating this if a dev needs help in replication)
Regarding the earlier discord post about a dev indicating we may not be allowed to manually select servers: I read that in dismay. I have yet to play a singe Arpg or (any online rpg) for that matter, where region selection at minimum wasn’t present. I just consider it a reasonable standard expectation when I buy a game with online service that this would be an option. Considering the number of similar games running similar services without this presenting an issue: There would need to be very good reason to not include it.
The closest cases of something even remotely being an issue that come to my mind are examples like New World, where they had to close server migrations at times (note, region select was still allowed) or when PoE didn’t immediately add certain new servers to the options tab (they were under testing, people could still choose to access it, they just needed to be aware of the risks). Not one of these is a sufficient example in my mind to block it. Yes I’m aware that there are almost certainly things I’m not aware of, but given the widespread application of this feature: the justification to not include it needs to be far greater than the justification to include it.
Please consider this, I don’t think I’ve once connected to a US server as a US player and if a friend cannot put me into a good server it’s pretty rough.
The system is bugged obviously. I dont think it makes sense to advocate for a bandaid system where you can manually circumvent the original system. The solution is to make the automated system work properly in the first place.
Work on the cause of the problem, not on the symptoms.
If the problem was only on party play… Me and my friends are from Brazil. It doesn´t matter if we are playing group or alone. We always got some random server: S America, US East and US West.
+1 on manual server selection.
There is no reason to be so adamant against it, every online game in existence survived having a manual server selection option, this game won’t blow itself up because of that.
+1 for manual server selection. Playing with friend in EU and we have to take turns having 150+ping. Even with Exitlag where it should place us in New York to mitigate lag, there is coding in the source of the game that cements you in your region regardless of ping. Major major problem that needs a fix to be prioritized to give the players the MP experience this game deserves.
SA player here. I’m being placed in US central servers. Haven’t tried the VPN trick because I can’t afford one. So please, allow us to choose our servers.
For the past few days, I’ve never been connected to Asia(<20ms), it always connects me to EU WEST (200-300ms). the only way to play in Asia is to join my friend’s party. Hope they will fix it soon
I am playing with a friend from EU WEST, he is always on EU WEST server with good ping but I am systematically sent on a US EAST server, increasing my ping consistently over 100 ms. The result is that I always experience rollbacks / desync / freeze / lags, I don’t know the proper term for that.
A personal Preferred Region can now be selected at the login landing page or in the Gameplay Settings menu.
Party Leaders can now change the Party Region in the Social menu to define which server region all party members connect to when going to a new zone.