Manifest armor doesnt crit every hit while it should with the stats:
Skill nodes used:
- Iron grasp 4/4 (Manifest armor gains +300% increased effect from stats from your gloves)
- Titan Mace 1/1 (Manifest armor gains a mace wich scales with your equiped Weapons stat’s)
- Platemail 3/4 (Manifest armor gains +150% increased effect from stats from your body armor)
Items used:
-
Weapon - Ranseur: +8% melee Critical strike chance. (implicit)
------------------------- +9% melee Critical strike chance. (prefix) -
Gloves - Solarum Bracers: 40% increased critical strike chance. (implicit)
----------------------------------- 47% increased critical strike chance. (prefix) -
Body armor - Bronze Cuirass: 41% increased critical strike chance. (implicit)
Math used:
- Minion base crit | 5%
- Base crit from weapon | 17%
- Total base crit | 5+17 = 22%
- Crit chance from gloves x increased effect from Iron grasp node | 87% x 4 = 348%
- Crit chance from Body armor x increased effect from Platemail node | 41% x 2,5 = 102,5%
- Total Increased Critical strike chance from items after increased effect | 348 + 102,5 = 450,5%
- Base crit x increased critical strike chance | 22 x 5,505 = 121,11% crit chance = every hit should be a crit.
Result:
While it should crit every hit i still see white hits verry often.