Manifest Armor Crit Bug

Manifest armor doesnt crit every hit while it should with the stats:

Skill nodes used:

  • Iron grasp 4/4 (Manifest armor gains +300% increased effect from stats from your gloves)
  • Titan Mace 1/1 (Manifest armor gains a mace wich scales with your equiped Weapons stat’s)
  • Platemail 3/4 (Manifest armor gains +150% increased effect from stats from your body armor)

Items used:

  • Weapon - Ranseur: +8% melee Critical strike chance. (implicit)
    ------------------------- +9% melee Critical strike chance. (prefix)

  • Gloves - Solarum Bracers: 40% increased critical strike chance. (implicit)
    ----------------------------------- 47% increased critical strike chance. (prefix)

  • Body armor - Bronze Cuirass: 41% increased critical strike chance. (implicit)

Math used:

  • Minion base crit | 5%
  • Base crit from weapon | 17%
  • Total base crit | 5+17 = 22%

  • Crit chance from gloves x increased effect from Iron grasp node | 87% x 4 = 348%
  • Crit chance from Body armor x increased effect from Platemail node | 41% x 2,5 = 102,5%
  • Total Increased Critical strike chance from items after increased effect | 348 + 102,5 = 450,5%

  • Base crit x increased critical strike chance | 22 x 5,505 = 121,11% crit chance = every hit should be a crit.

Result:

While it should crit every hit i still see white hits verry often.

First bug report for me so if the format is wrong let me know and il rewrite :slight_smile:

Did the monsters have any kind of Critical Strike avoidance, or did you also test this on a dummy?

I tested on dummy aswell

Fixxed as of 8.2. Thanks!

Glad to hear it!

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