Mana strike animation has a problem. It “twitches” and is unsmooth when transitioning from one swing to another (particularly the back swing). Zooming in on it and seeing the strike happen makes it very, very obvious.
EDITED OUT what is NOT a bug.
Last very small bug when first opening stash: all stash tabs are highlighted for seemingly no reason.
This particular comment - the game is setup to randomnly remove +# skill bonuses from skills if you remove the equipment from your char - it does this randomnly to prevent people using this as a way to respec a char - e.g. you spec a skill for AOE damage for clear and then just before the boss fight you respec it for single target damage.
The removal of points is random within the mathematical limits of the skill - i.e. it isnt supposed to remove an intermediate node thereby invalidating the node further in the chain.
The game should remove the points, then when you re-equip, it should then have the # of points available for you to re apply.
With this in mind, is what you are experiencing still broken or working as intended (even if it seems odd to you?)
Note, there have been certain instances of this that have had problems that the devs had to fix so its possible you may have a new bug, but generally its ok - once you know how its supposed to work…
Yeah, you can “cheese it” a little in the early stages when you dont have maxed out skills, but it gets harder when your skills are 20 or more and the game can be more “random” in the points it removes. Its all really cause the devs dont want players to respec or swap builds based on individual map content - they want us to make more “wholistic” type chars that can handle all content.