So I have been playing (and loving really) Last Epoch on and off for a decent while - probably right around the time it went Early Access on Steam. I also am fond of good old “Arm Chair Game Design.” I can’t claim any level of pedigree or professional experience, so obviously take anything I say with as much salt as you deem necessary.
I’ll start out by saying that prior to sitting down and writing things out I did do a bit of research looking at build planners on Last Epoch Tools and the like, to parse out some estimated metrics as a jumping off point for my ideas. I obviously have no back end data to work with and I’m fully aware that build guides are a slice of what is a huge pie of information… but hey. here we go. If you don’t like reading long posts… well. I’m sorry.
From my own experience, general forum creeping, reading developer blogs and listening to dev streams while doing laundry, one thing that seems to be needing some Focus (ha ha) is Sorcerer’s mana management and how it feels. Generally, Mana Regeneration is a ‘Feels Bad’ problem. From my own play experiences, it’s especially gross because Sorcerer feels very glass cannon as a concept, and once you are out of cannonballs you are in for a world of running for your life while your mana slowly trickles back, or risking being totally beaten to death while you channel focus. So below will be a few ideas I have and justifications for them.
- Remove Preparation from the mage passive tree.
- New Passive: Rapacity (5 points)
- Every point of mana spent on a spell or skill increases its damage
- Damage increase per mana per skill point: X%
- Every point of mana spent on a spell or skill increases its damage
- New Passive: Rapacity (5 points)
While looking at builds I noticed that Preparation (along with arcane current and arcane flames) is not seeing a lot of usage. Thus it seems like the easiest candidate for removal and reworking. While the proposed replacement in isolation seems very sorcerer specific, its also general enough that spell blade and whatever Rune Master will be are able to see potential benefit.
- Change Sorcerer base ability:
- +50 Mana
- Mana Regeneration rate increases dramatically for 3 seconds when you go into negative mana, increasing in potency for each point of negative mana gained
This change maintains the idea that Sorcerer is all about dumping Mana on big spells, allows increased mana costs to still be an element of gearing/skill builds because going deeper into the negative will actually get your mana back faster than dipping just a little lower or waiting for it to recover naturally from single digits. It still also means sorcerers will still have some down time on casting, just not nearly as much. Spell blade and whatever Rune Master may be can also conceivably benefit from the Preparation change.
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Focus asjustments
- Swap Focus and Static Orb’s positions in learning - Static Orb becomes the 20 point investment mage ability, Focus becomes the sorcerer 5 points.
I actually had a bit of a struggle on this. But of the builds I looked at, 40 sorcerer builds use Focus, while only 2 Spellblade builds do. Of all the swaps one could make instead of just outright revamping skills, this makes the most sense. Spell blade could presumably benefit from the orbiting tree in Static Orb, as well as the Static Armor node. Less benefit from ice barrage, black hole or ascendency. The general changes to sorcerer’s mana also make the Manacharged passive tree branches for static orb much more attractive.
- Remove the passive tree lines of and branching from Energy Overflow.
Elemental Nova is going to do the waves of damage thing better. At a glance, multiplayer applications for these branches feel tepid. Also as far as I can tell, no one is using this. Correct me if I’m wrong.
- Replace them with:
- Energy Overflow > Preparation (5 points) (Yes i know we are reusing this name but stick with me.)
- While focusing you gain a stack of preparation each second, which increases the mana cost and potency of your next spell cast by 5%
- Maximum stacks: 1 per point
- While focusing you gain a stack of preparation each second, which increases the mana cost and potency of your next spell cast by 5%
- Unstable Energy > Greater Accumulation (5 points)
- Each stack of preparation further increases the damage and mana cost of your next spell
- Damage Increase: 1% per point per stack
- Mana Increase: 2% per point per Stack
- Each stack of preparation further increases the damage and mana cost of your next spell
- Unbound Thought > Unhindered Focus (1 point)
- The Focus burst no longer grants mana but instead releases a shockwave which knocks back all nearby enemies by 3m.
- Rapid Overflow > Binding Thought (3 points) (haha i’m cute)
- The shockwave from Unhindered Focus stuns enemies
- Stun duration: .75 seconds per point
- The shockwave from Unhindered Focus stuns enemies
- Energy Overflow > Preparation (5 points) (Yes i know we are reusing this name but stick with me.)
The above changes give greater diversity to how Focus can be used without removing its current functionality. It also feeds further into the Sorcerer idea of “Big mana costs for big damage.” Further, it reduces the risk of getting 1-shot when you stop to gain mana which at least in my experience has been my entire problem with Focus as a whole. Numbers should definitely be tweaked by someone who does actual Math, and perhaps a greater point investment should be required.
Concluding thoughts, I feel like changes like or similar to these would go a long way for quality of life for sorcerer without dramatically impacting the play style. It also makes the “haha big button” abilities like Meteor and Volcanic Orb feel even more punchy. It opens up build ideas around what one could refer to as “reverse builder skills” where you use lesser skill costs to dump your mana as low as possible before dropping a meteor one someone’s head. In general I think it allows for a lot more creativity without a entirely rewriting the class or the functions of Mana as a base game mechanic.
A few potential problems I do foresee is nodes like the “Cycle of Fire” from meteor being less impactful, but I’ve already left an entire Essay here so… I’ll leave it at this for now. Thoughts and feed back of course is always wanted