Mana regen and DPS on dummies

I have some feedback and 2 suggestions (not sure if I should’ve made a separate topic for them both or what).

1st - Mana Regen
I like that there are options in skills that reduce the cost and that channeling skills no longer stops your mana regen. With that said mana regen just feels bad. I am not a fan of the builder spender gameplay and having to sacrifice a skill just to build up the mana I need. It is nice that it is an option but I believe that having the choice to invest in mana regen and it actually be worth while is better than the current (investment = insignificant additional regen). My suggestion is that mana could be treated similar to how crit works. There could be some ways to increase the base regen so that the % regen has something more significant to work off of. Or adding something like mana gain on hit.

2 - DPS on dummies
I like having dummies to see what my dps is but it is difficult to see my total dps whenever I’ve got something that hits multiple times a second and procs other abilities (there are just too many numbers on screen to make sense out of it). It would be nice if there was a total damage dealt per second number that pops up whenever close to a training dummy. It just seems like a good quality of life feature.

Let me know if I should have made another topic rather than both being in one so I can better suggest things in the future. Thank you!

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I would very much love that. Just an hour ago I was testing two different wands on the dummies, and I had to watch for what numbers stuck out, so I can figure out which one is better

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