I’m not sure if this has been discussed before, but some skills in this game are just unplayable.
For most the classes and architypes we are stuck running around in circles or not being able to use any abilities if we have a few active skills which costs mana on our tool bar.
Ex. I wanted to play an Upheavel Earthquake Primalist. I am out of mana with one warcry and one earthquake… Why does Earthquake cost 50+ mana, when our mana pool is sub 100. We are then forced to run in circles unless we spec a non mana skill like Swipe.
I’m not looking to be able to spam skills, but it seems rediculous that after using one or two active skills, you become a walking dummy until your mana goes back positive. There should be some type of mana recovery system that is a bit more reliable. We can go archaie like Diablo 1/2 with mana pots or just a mana leach system if skills are this costly. Otherwise please reduce or remove the mana cost of some skills.
The game is meant to be similar to how D3 worked. There are mana producers and mana spenders. You aren’t supposed to be able to use only spenders.
The actual problem is that the mana producers (or skills that are just free) end up being more dps than the spenders because of attack/cast speed and constantly being able to spam it.
There are some pretty cool ways to generate mana within some skill spec trees and mana regeneration is very easy to get as any class, because it is available on regular gear.
You can easily reach 20-30 mana/sec, which makes skills like Earthquake or other similar expensive skills very playable.
These builds are usually a bit weaker in the current state and I would agree that there could be something done about it.
But please no mana leech, that is a terrible mechanic.
I really like, when your resources are actually meaningful and can’t be trivialized.
It would be OK if there are a couple of cool skill tree combinations or uniques that can allow you to trivialize mana, if they come with appropriate opportunity costs.
If your experience of the game is that you’re blowing through your whole mana pool and then having to literally run in circles while you regenerate mana, then you’re incorrectly trying to play a game that deliberately has no mana potions, mana leech, or mana on hit like it’s a game that does have those things, and you need to play differently.
If you stack t5 % mana regen on every available slot then equip 2 of the mana regen rings you get to around 24 last I checked. It is easy, bu you are giving things up.
I actually run a similar setup with my beastmaster…I generally have to spam upheaval while my mana slowly recovers faster than upheaval spends it, and while the DPS isn’t amazing, its serviceable for anything that’s not a boss. Earthquake is reserved for my big one-punch hits. He needs more mana regen in his current state to make the whole build more functional, and its hardly optimal I can imagine, but it does still work.
Like the others have said we don’t really need to make mana usage a non-issue. If anything I would prefer if we could make upheaval a 0mp skill while taking a nerf to the damage or something through its skill tree as the skill itself seems designed to be a prep skill for earthquake with the Tremblor node. Currently all it has is a small mp reduction while still costing mana. Having that combo node just feels awkward as you would need to slot upheaval, earthquake, and a 0mp skill to have a functional setup and that’s too costly to a build at the moment.
Just take the existing Inexhaustable node, have it nerf upheaval when taken, and instead cost 0mp when maxed out. It’s a prereq for Tremblor anyways.