These two statements are pretty close to being mutually exclusive. If you’re tossing 90% of what you see and pick up, your loot filters are not doing as much for you as they need to be. I’m also not really sure why you’re even picking things up when you can just look at the tooltips on the ground, since so much of the unfiltered loot is trash. And…
This is already a feature included in the loot filter system, but it seems you may not know it or be using it? So it seems to me there are probably issues with your process and execution.
To be frank, what you’re saying comes off to me like you’re not making an honest suggestion as much as being coy about what you really want, which is some form of autopickup, because you know you’ll get jumped on if you say it outright. Whether or not that’s true, that’s how it sounds when you repeatedly bemoan having to pick up loot in a game that’s about picking up loot.
You’re railing against a pretty fundamental piece of gameplay for any game that has loot in it. There is no change that can be made to eliminate what you don’t like which doesn’t also break the entire core gameplay loop. Loot is going to drop on the ground. You are going to have to “stop your progress” or “back track” if you want to pick it up. There is no way around it.
There may be a point at which you need to consider that a loot hunt focused game is not for you.