Making Cycles work for all kinds of players

I don’t think there’s an ARPG that appeases both types of gamers (Seasonal/non-seasonal).

It’s usually completely one sided.

However, we already know what works and what does not. No reason to reinvent the wheel.

You can do it the way PoE does, but, again, why? We already have PoE. Why copy its systems?
PoE is completely season-based. Non-seasonal realm is a dumpster and nearly nobody uses it. That’s because the new hot stuff is ladder only.

Then we have Grim Dawn, which is completely non-seasonal.

Then we have Diablo4 which fails at both models.

How about making both realms attractive for once?

If players aren’t done after two weeks because there’s nothing else to hunt for, you’ll make eternal/non-seasonal realm attractive to those who want to enjoy the new content, but at their own pace instead of racing.

Playing eternal would be appealing to people who want to slowly build up the character.

This requires two things: chase items (that are unlikely to drop over a single season/cycle) and “uber” content/dungeons/bosses that can challenge even minmaxed chars to give the players a goal.

That would make seasons very exciting (only the very best would be able to clear the content in 3 months, which is the purpose - to give people a challenge), but also, for those who don’t have that much time to play a single game for hours every day, there would be an option to complete the content over time.

This would literally make everyone happy. And it would be the first ARPG to do so.

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There is a problem with what you are suggesting and it’s kinda why PoE is failing at bringing a lot of new players.

Constantly adding content to legacy would after some time make a lot of bloat and made the game overly complicated.

That not to mention the fact extra manpower it requires to sustain content on legacy and cycles.

I would argue people who only play few hours a day should play something else, or simply go through the cycle, reach as far as they can with their time and then simply continue their character in the legacy realm after the cycle ends.

EHG already said people on the non seasonal realm get the same contet as people on the seasonal realm just without leaderboards as for now.

Which is pretty good since it doesn’t alienate any play group.

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