I was thinking it would be good if blessings were permanent once acquired, with the possibility to swap between them.
When you finish a timeline you could then replace a blessing with a better roll if you find one !
It feels very obnoxious to me to farm a blessing :
just running as fast as possible through the maps without touching the mobs
a big feeling of time wasted when you don’t get the right one, with very little efficiency regarding loot and xp (since you dont kill many mobs)
no satisfaction when you get the right one, just a “finally”
the reluctance to try new builds or swap for a piece of gear which is a little bit better but would require a change in blessing
To me the satisfaction comes from getting a good roll on the blessing I want, and I wouldn’t mind farming for a good roll, but not for the blessing itself.
You make an interesting suggestion… if I understand you correctly, you are saying that a blessing is a permanent choice but you can run mofs to improve the roll…
While its an interesting take, I personally dont agree… My main reasons for this are:
Rebuilding a character - i.e. changing the build from say a Void Caster to a Void 2h melee… the chosen permanent blessing might not be suitable for the new build.
Masteries are already locked in - limiting the builds. If blessings were locked in, they could essentially “lock” in whatever boost they provide and everyone would then only chose the most beneficials ones like CSA etc.
There are plenty of blessings to farm for and at the moment you only get a choice of 3 on your mof completion. Making this permanent means you lose out on getting a chance at any of the others - some potentially much better or more appropriate for your build and all governed by the RNGods.
I honestly have see no difference in running Mofs for blessings than running bosses for their unique drops… To me its effectively the same thing and I have done it many times to improve the blessing for a build or try to get a better general purpose blessing.
He wanted Blessings to be “obtained” permanently, with the best roll you ever got on that Blessing.
So when you have chosen 2 or 3 Blessigns from a specific timeline, they are all “unlocked” and you can freely choose between them.
II personally don’t like this suggesting, because at some point you would have all Blessigns acquired.
Having 2 (or maybe 3) Blessing “Slots” per Timeline, which you could change in HUB areas would be a middleground between the current system and what OP suggested.
I could live with that, but i don’t want system whre you eventually unlock everything and can simply change stuff by clicking buttons in menues
I like the idea in general. Maybe not exactly how proposed but something close to it.
As it currently stands farming for blessings is easily the worst part of this game. It doesn’t feel rewarding at all. It’s a massive waste of time and a gamble and starts to feel like a job in the way that WoW dailies became. You do it because you have to in order to be strong but you don’t enjoy the process.
Breaking it down, you have to run 20+ waves of empowered monolith, which as much as everyone memes on is not a trivial task for every single build. Some builds can’t just dash through it and complete the objective without a risk of dying, especially once you get to 20+ with stacks of affixes. Dying is quite punishing as well.
Then you have to defeat the boss to get a chance of 3 blessings from a large pool, which you then have to get a good roll on for it to be worth it. The chance of that is quite low.
Even if you manage to do that all without dying maybe you don’t see the blessing you want for 3+ times in a row. Then what if you do see it and you roll in the lowest 10% power? How does that feel? Like you wasted hours and got nothing. Then when you finally do get it, it doesn’t feel good, just “finally” as OP said.
Also agree on the point about changing build. One of the best things (imo) about Last Epoch is the freedom to respec very easily, and this does not fit in with that design choice at all.
Something about it needs to change. This sort of waste of time can easily cause me (and others) to not want to play further. When I think about grinding mono’s over and over to get blessings I want I’m not excited, I start thinking of other games, etc.
I think this is where one of the problems is. If a build needs the best possible blessings “to feel strong”, then that’s an issue with the build. IMO, blessings are there to round out a build, cover a hearing deficiency or help you find specific types of items more easily.
Just because a “better” blessing may be available doesn’t mean your character isn’t strong.
I won’t disagree that grinding for them is not-fun though.
I see where you’re coming from and agree to a point, but the fact that it exists in your mind is enough to want the optimal configuration. And for example if your goal is to push arena as far as you possibly can then min/maxing everything to the smallest detail like optimal blessings can easily mean the difference of multiple rounds of waves. I would much rather spend a lot of time in arena rather than grinding monos so I can then do arena.
Some of the empowered blessings are so strong you can max a resist just from that alone, which is a huge opening for more power elsewhere.
Imagine getting Crit Avoidance blessing 1% less than you need to be capped, then you need to spend another slot just for that 1% or risk getting crit which is insta death at higher waves. A few blessings like that and the power difference can be quite a lot.
Now I’m all for working for character strength, I don’t want it for free, but it needs to be balanced and rewarding not frustrating - respecting the player’s time investment.
I talked to Lizard_IRL about this and he explained to me why he disagrees in a long and very interesting answer which you can find on his vod on Twitch (Twitch from 3:32:45 to 3:44:17).
The TLDR of his answer was: a good ARPG is about choices, if you have everything you have nothing (hello D3).
I do completely agree but as @Llama8 said, it’s really not fun at the moment.
I still want to grind the right blessing, and doing so was the first time I got sick of this amazing game since I started, probably because it forces you -not- to play the game. But I do agree with you @Heavy, unlocking everything might not be the way to go.
I like having long term goals for a character but I also want to ultimately apart from gear finish a character from passive power, ie max level and any extras like blessings. I like the idea of farming for blessings but ive done it for specific ones ended up getting/not getting them and its just left me frustrated - I farmed Reign of Dragons at least 11 times for the Bleed% for my Paladin and never got it, ended up giving up on that one - another character my Rogue wanted Crit multi and got near perfect roll on first try
Yes but you can simply plan around getting ‘xx’ blessing not ‘i need it to function’ especially now again EHG nuked all my characters gear in a single patch with this Endurance change
I personally would rather ‘collect’ the blessings from every timeline as it would give me per character loads to do, and then you can switch them at will but the drawback compared to now is you only get 50% blessing power locked in to the interchangeable ones or something but the system remains in place of killing the boss and choosing a random full power one at the end of the timeline
Dont agree, even in Diablo 3 theres a tonne of grinding to actually min/max to compete on the ladder at really high levels, changing a blessing at will to shift my resist/damage to something else is all about choice as long as people dont cheese it which EHG can easily add a system if you switch blessings all your timelines reset - so you cannot get up to Emp of corpses then switch to Necro res just for that fight then switch to something else
I don’t totally agree but I can understand that now that MoF is the only endgame system. But soon (hopefully this year) we’ll have other endgame activities. Depending on what these systems are, MoF may be considered as the entry point for endgame. If that is true, it may be interesting to have a bunch of blessings and swap between them before entering an activity. But if MoF stays the “final” endgame system, I will agree with you.