I can tell a lot about an item when looking at its name, the pips show where the affixes are and if I remember the affix names I can tell what it does.
However the one thing I cannot tell without looking at the item directly is how high the affix tier is, where a tier 6 and tier 1 look exactly the same before you actually look at the stats. I would like the pips on either side to show the tier of the affix they are associated with. Maybe with numbers in the pips, maybe via different shaped pips for different affix tiers, so long as it can be identified at a glance.
I feel that even after we get a loot filter a feature like this would be useful.
I agree with you. Showing if it has prefixes and suffixes with dots was a good idea along with the choice to have it show itsâ full name on the ground so you can decide from a single glance what you want or not.
My suggestion would be: replace the dots with numbers!
I could get behind somehow designating tiers but Iâd prefer they do it with something like color coding the names of the affixes rather than displaying a number
4 - 5 - Scoutâs Abysmal Noble Sash of Evasion and Protection - 3 - 4 is just ugly to look at.
But, I would like something more akin to Grim Internals from Grim Dawn (although truth be told this looks a little messy but was just something I through out fast as I couldnât figure how to color text in the forum [color=ââ] doesnât seem to work.
I think colors or something visual instead of just numbers helps to keep a bit more immersion into the aesthetics. And, yes, I fully realize that there are a lot of folks who donât care about the aesthetics. I do, so Iâd prefer something that helps maintain that.
some days ago i say someone who was thinking that each tier could have their own symbol so tier 1 would still be the * while tier 2 could be - and so on
Your colour coding sounds good, but that would need to allow people to set it in options.
Maybe a number on top of the affix may help.
But certainly having the affix a different colour than the rest of the item text helps because even though I know how to read it my eyes glaze over it quite often.
Sorry for ruining your fun party here but this wonât happen.
Thereâs a good reason why games require things to identify and hover over - so youâd invest time and cognitive effort into acquiring your gear, making the endeavor meaningful to you.
If you decide to start inspecting an item, youâll mentally manufacture expectations for it and if those expectation are met, youâll be happy/satisfied but with this suggestion youâll be missing out on the whole expectation realm since you are instantly able to identify what the loot is without having enough time to form an expectation.
Lootfilters( if not official then 3rd party) would be easy to adjust to show only what you want to a level where the game becomes more zoomy than PoE - just rush through the mobs and if thereâs a sound byte for a monster drop, go back 2 screens to pick up the item.
The loot on the ground in itâs long form is already aesthetically unappealing to look at due to how much information is presented - adding numbers and/or colour on top of that would make it even worse.
On top of all that - the effort required to cognize every single colour, number, word and base bit on the ground over 30 items which drop from loot explosions twice every 3 minutes or so gives me shivers. Analyzing the loot dropped by a single rare would take 2x more time than the kill itself.
If the issue is that time required to acquire good gear is too much then developers could just adjust the tiers instead?
I disagree, I do not waste time looking at items with the wrong affix to begin with, so I feel little investment in the rares that come my way that do not have âthe oxâ, âthe giantâ, âenduringâ and so on. There is no point to memorising any of the affixes that do not help your specific build.
The visible tier would actually make me look at MORE loot, not less, if I saw multiple tier 5 affixes on an item as I rushed through I may actually check it even if I didnât like the specific affixes, but as it stands now it is actually better for me to rush past all loot that isnât the affix I am looking for and get to the gambler, even if I miss something the time spent analysing loot that is unlikely to be of any use is better spent doing a second monolith run.
Also the devs have already said they plan to eventually add a loot filter.
If youâre claiming that youâre not looking at wrong items then itâs simply impossible - human beings cannot plainly see words without reading them. We are able to âseeâ counts of visual objects only below 4 without counting but thatâs all that Iâm aware of. We also cannot see objects among objects without cognizing the irrelevant objects of the same category - having more words, colours, shapes and numbers on your screen will bare weight on your cognition even if you donât hover over the item.
If youâre saying that you donât hover over items which donât have the affixes which suit you - it doesnât change anything because either way you read right to left or left to right and youâll go through at least half of the color coding before youâve established if the item is worth hovering. You acknowledge this as well.
This disagreement doesnât change anything about the fact that right now you are not able to establish the full strength of the item before hovering over it.
That lootfilter most likely wonât be discriminating loot based on affix tiers.
4 - 5 - Scoutâs Abysmal Noble Sash of Evasion and Protection - 3 - 4 is just ugly to look at.
Agreed, but itâs efficient, in my opinion.
Color coding works but I propose that each affix would have the same color, maybe, and gradually increase itsâ hue with each additional tier.
@kiss_me_quick Lootfilter or not, showing the tier of the affixes WONâT spoil the play for me because it will make me check even more items. because even if I am not looking for that specific weapon with those specific affixes, a nice weapon will make me try a build that works with that.
A different color for each affix? Thatâs like 100 different colors and youâd have to memorize them were as color coding by just tier means only seven colors you have to remember.
Just thought of something else. With the current DOT appearance to show how many affixes are present you could just color the dots themselves.
No, it would have to be a specific colour per tier, not per affix. Otherwise lootsplosions might encourage the player to have their own food-based âlootsplosionâ on the keyboard & thatâs not easy to clean up.
@CaiusMartius No, what I envisioned wasnât a color for each affix, but have the shade of that yellow-rate item different for a different tier. Though not sure if thatâs the better choice either.
Iâd be happy to have each dot replaced by a number, but maybe the devs, if they want to implement such a thing, can come up with a better idea.
Ah, I got ya! That would be one way certainly although Itâd be concerned about the subtlety between each shade. To represent 1-7 tiers requires seven different shades (essentially is what youâre saying). Thatâs possible but would have to be fairly discernible.
This could be perhaps easier to put in game as it is easier to code (they have already the suffix and affix dots showing up) than the loot filter.
would make a lot of players happy.
You are playing a game of semantics about âlooking at an itemâ
It takes fraction of a second to look at the name to see if it has a keyword I want, calling this âlookingâ is like calling reading an enemy attack animation âlooking at itâ
Being able to identify tiers at a glance without hovering over makes it easier.
Not to mention the fact that it is actually a better idea to loot and keep going, only to check the specifics after i get back to base.
Every thing that saves even a fraction of a second when reading the item is a plus.
How am I playing a game of semantics? I was trying my best to give an explanation for both, most popular and plausible interpretations. Do tell me - Iâm curious!
You simply donât innervate resolutions out of thin air without any cognitive effort. If you see red and you donât consume any brain energy on it, itâll just be a red colour in the background. If you do fuel it, youâll get a resolution that red in this game, in this context, for this entity means that this is tier 4. If you see a red word âgigaswordâ on the screen then only with cognitive effort it becomes a âtier 4 Paladinâs best weapon baseâ.
If youâve found out that the paragraph above is true then we can make the inference that the more words there are to read, the more visual elements there are, the more different colours there are - the more energy and time your brain needs to contextualize the information.
I understand that itâs intuitive to think that more information = faster to reach a corollary on a single specific item on the ground without hovering but itâs missing out on the fact that the time spent on a single item is now extended and that there are around 1000 items dropping every hour. The newly implemented extended time spent applies to every single item which is something you cannot control because otherwise you wonât know their context.
Also think about how you hover over purple items even if theyâre complete and utter garbage - the same would apply in future for your other items.
We arenât saying that itâs the best option, weâre saying that showing tiers - some way or another - could improve the quality of the game and help us make decisions on the fly.
As I stated, if the @devs feel like implementing such a thing they could find another solution.
This game is still in progress so trying something out canât hurt - you can remove it if the feedback is negative.
Good post!
I guess in summary Iâd say that Iâm not against it as a whole but against it as itâs presented right now - with a perspective that weâre beings with infinite capabilities of perception which is not true and can backfire.
Yeah, canât hurt to test - especially as the game is in beta (:
Another idea would be that a loot filter can have the option to show only items from Tier3+, with the option to show ANY T3+ item or just T3+ with the affix you are after, as an example.