Merchant’s guild is currently not playable in hardcore mode. The reason is that there are few hardcore players. And there are few who agree to play CoF for the sake of hardcore.
The essence of the idea: combine Bazaar’s hardcore and softcore modes.
Merchant’s guild is currently not playable in hardcore mode. The reason is that there are few hardcore players. And there are few who agree to play CoF for the sake of hardcore.
The essence of the idea: combine Bazaar’s hardcore and softcore modes.
That totally defeats the purpose of hardcore. If you want someone on softcore to zerg/farm your items for you then you should play softcore & just keep the deathless tag. That’s the same as hardcore.
Good. Then let’s just remove the merchant guild from hardcore mode. Just so as not to mislead newcomers about how much you can play it.
The only thing MG in HC needs is more people playing. It will always be inferior to SC MG. You can see the same thing in PoE. HC market is much more limited than SC market simply because it has a lot less players.
Any market trade is dependent on how many people are trading in said market. This is true both for games and for real life.
That doesn’t mean it shouldn’t exist. It will eventually get better when the game has a more stable high playerbase, though that won’t happen soon, probably.
And it will never be as good as SC. Players see it as part of the challenge.
And next step is adding random item generator for Bazaar right? Because people playing offline have zero items both in HC and SC in the Bazaar so we fill the Bazaar for them right?
Or maybe we won’t do that, and instead use dev time for something useful for everyone - like bugfixes and new content.
And then probably tweaking the random item generator so it’s based on the player’s loot filter so they don’t see unnecessary crap & can only see gear that they might find useful.
I’m a bit late to the party, but after my PC went up in smokes (literally) I’m finally alive again, sometimes at least.
Well, that would go against the design philosophy of those mechanics.
They’re not well set up to allow proper progression with a small playerbase, that’s true, which is a problem. I’ve mentioned it already that it’s one of the prime failstates of the current system, but your solution is definitely as far from ‘optimal’ as can be.
Why? There is no reason for it, especially since HC is a challenge-mode, you’re expected to have some form of challenge, and a smaller playerbase is a intrinsic challenge given there, it’s the same in every single diablo-clone game, HC is a smaller sub-group of players by default.
Terrible, terrible idea as others have already explained. It will never happen.