If you get a set of modifiers which turn out to be too hard to handle, then you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
…
Get the picture yet?
The old system removed modifiers on deaths. Need this back again.
In 0.8.1, if you chose modifiers which got too hard and died, it removed the last 3 modifiers and set your progress back, giving you a chance to actually survive in monoliths, making new choices.
In 8.2 this is gone, so once you mess up and get a set of modifiers that are too hard to handle, you no longer have any way to progress.
I ran into this last night. I was able to get past it by doing some of the early echos near the starting point. This let me shed some modifiers and push a bit further.
I agree, there needs to be some non-skill, non-modifier based way to reset. It’s too easy to brick your mono while pushing your limits.
I died in an Arena type monolith because I got sandwiched between 2 Seige Golems. I re-entered the same Arena and I did not get any Seige Golems the second time around. Maybe it is that the monolith area spawns random enemies (or perhaps has a particular theme like Physical or Fire and then spawns around that).
So perhaps you can beat the same Echo again - even with harder modifiers - as long as you pick an Echo with a reasonable mission (bone spires with multiple +damage modifiers are extremely painful) and enemies you’re accustomed to facing.
Note this experience is with regular monoliths. I do not know how difficult the Empowered Monoliths are and whether the Bone Spires hurt more in Empowered than they do in regular.
And here I felt it was almost too easy to cheese the quests now that you can just dance around them and stack up on easy/short modifiers to diffuse the tougher ones you’re carrying.