Major game-breaking design flaw in Monoliths

If you get a set of modifiers which turn out to be too hard to handle, then you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.
To reset, you need to beat the Shade.
But you can’t beat the Shade because the modifiers got too hard for you.
So you need to reset.

Get the picture yet?

The old system removed modifiers on deaths. Need this back again.

4 Likes

I finally managed to reset and…

Resetting doesn’t reset modifiers.

So this flaw is even worse.

2 Likes

Why not just open a few echoes and instantly leave to sac the modifiers?

1 Like

Not sure what you mean. If dying doesn’t reset the modifiers, why would leaving intentionally do it?

I thought the game was supposed to get too hard by design to force us to make our builds better until we get to the max and reroll.

In 0.8.1, if you chose modifiers which got too hard and died, it removed the last 3 modifiers and set your progress back, giving you a chance to actually survive in monoliths, making new choices.

In 8.2 this is gone, so once you mess up and get a set of modifiers that are too hard to handle, you no longer have any way to progress.

2 Likes

I ran into this last night. I was able to get past it by doing some of the early echos near the starting point. This let me shed some modifiers and push a bit further.

I agree, there needs to be some non-skill, non-modifier based way to reset. It’s too easy to brick your mono while pushing your limits.

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you can also do quest echoes to get rid of mods with <=3 duration and lower the duration of the other ones

Unless you can’t. Because they aren’t yet unlocked.

I died in an Arena type monolith because I got sandwiched between 2 Seige Golems. I re-entered the same Arena and I did not get any Seige Golems the second time around. Maybe it is that the monolith area spawns random enemies (or perhaps has a particular theme like Physical or Fire and then spawns around that).

So perhaps you can beat the same Echo again - even with harder modifiers - as long as you pick an Echo with a reasonable mission (bone spires with multiple +damage modifiers are extremely painful) and enemies you’re accustomed to facing.

Note this experience is with regular monoliths. I do not know how difficult the Empowered Monoliths are and whether the Bone Spires hurt more in Empowered than they do in regular.

And here I felt it was almost too easy to cheese the quests now that you can just dance around them and stack up on easy/short modifiers to diffuse the tougher ones you’re carrying.

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I hope they will add an option just so you can reset everything.
Also i hope this

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