Majasa's zone level makes no sense

If we’re expected to come back and fight her later after leveling up in monoliths, as people tell each other on here, Steam, Discord, etc… Then why is her zone level, as well as all the previous zones levels (between Maj’Elka and The Chamber of Vessels), 57?

If we’re expected to come back later, why not raise the zone level to something more fitting for the fight? 70-75? Maybe a bit of a narrative nudge as well to go run Monoliths and Dungeons and whatnot as well before later returning to finish the fight?

It seems that the core issue with this fight is that people are expecting, and rightfully so, that they can just continue as normal and expect a slight challenge… then they are met with a fight that seems to cause a bit of strife among the community.

Mostly, because you’re not meant to do that.

You’re supposed to run the entire campaign from beginning to end without ever touching the monoliths.

People suggest that because her fight, much like Lagon’s, is a little bit on the harder side compared with the entire campaign. But it’s nothing impossible, on day one I did just that (run from beginning to end) without knowing I could have jumped onto monoliths without killing her, and granted it took me over 10 tries, but I got the kill.

The thing is, if you’re skipping to monoliths, there’s absolutely no reason to ever come back and defeat her, other than the cinematic. It doesn’t even make sense as a tip, if I’m being honest, unless the point of tip is to just activate “story mode” and go make her vanish in seconds.

With my Necromancer I aced both her and Lagon with ease (I failed once on Lagon because he blocked my minions from getting in without me noticing). My Spellblade however kept getting one-shot in phase 2 and was struggling greatly in phase 1, eventually resulting in me having to be carried after over a dozen failed attempts. Lagon only took that character 3 attempts to pass it, one of which was just me being dumb.

Additionally, others in the group I play with have had complaints about the difficulty of bosses. It seems to vary greatly on both class and gear when you approach it.

If it’s that wildly out of control, then potentially there needs to be some nerfing of those fights as well as discussions about a New Game+.

Class, honestly, not so much. The campaign, as it should, is very low tier content. There’s no bad class/build in it, some are just slower on the kill (which I guess gives you more opportunities to make a mistake, but still). It’s mostly a gear problem with Lagon/Majasa.

You forget about upgrading your affixes or something, and suddenly you’re dying and not getting why.

Killed her first go on my first character (a Forge Guard) in 0.8.5. If you build your character well and take your time through the campaign, you might too. Or you might not. No big deal, really, unless you are playing hardcore.

People say to go to monolith because they are obsessed with reducing every possible decision to some form of optimisation in a grand narrative of big numbers, flashing colours and sounds.

Just play the game the way you want to play it.

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If you were struggeling with your Spellblade even knowing what to expect, imagine someone new coming to this fight and the lvl is 70-75 as you suggest.

After Lagon, I don’t think it should come as a surprise to anyone that fighting a god (story!) will be challenging.

Yeah, going to level a bit in monoliths is a little cheesy, but helpful for some builds, and no one has to know, if you know what I mean. :wink:

I never thought about doing monoliths to level up first. First time I hear about this.

I killed her with 3 characters. Sure she killed me like 2 or 3 times.

But I always play games thinking “this is doable!! They wouldnt give us a boss that isn´t killable with all the characters they (devs) gave us! It´s a me-problem, gotta work on my build/skill rotation and memorize boss mechanics! This prepares me for whats coming next - and its not gettin easier!” And after I fixed my build or memorized the mechanics it wasnt a challenge anymore.

Sure it might help levelling up in monoliths. But once you´ve reached max level you gotta rethink your build eventually, coz level wont carry you anymore through the next challenges.

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There is a lot of discourse about this Majasa thing.
I just want to make a note here:
If you want a different outcome, try out something different.
i.e. don’t do the same thing many times expecting a different outcome.

I’ve gone through the pain of Majasa and Lagon. Majasa was actually pretty easy with 2 of my characters, and thus far unbeatable with my third.

Lagon, was really challenging with my melee paladin, and much less so with my marksman, but that could also be because I knew the boss mechanics better.

Generally, the game experience overall has changed wildly depending on the character/build I am playing, and the luck of the item drops… Both make a huge impact on how easy or hard the game feels.

I came to the Forums just to see how others are dealing with Majasa, I breezed through the entire game (Lagon only took me 4 tries with my Spellblade). I’m a level 58 spellblade but after reading this it seems I gotta level a bit more before I can take on her. I will say that the difficulty spikes on this game feel wild sometimes.

I think you missed the point of what I was saying, I was saying make the zone level more representative of the fight itself as it is. Depending on the class, it for sure as heck doesn’t feel like a level 57 zone.

Also, as I said (in regards to others) certain classes/builds struggle more or less with various fights… The problem is the gap between the best and worst. My Necromancer had zero issues and aced it first try with garbage gear, but my Spellblade in fairly good gear (hitting for an average of 2-10K the whole way to the fight, depending on ability and buffs.) Legit one-shotting all the mobs leading up to the fight, but then after nearly a dozen tries had to fold and let a friend carry me through it as I’d struggle on the 1st stage and get 1-shot on the second stage, despite having resist/defense stats similar to his level 75 Rogue. (Hence why I said the zone level should be advertised as something higher than 57.)

That would be all fine and dandy if it didn’t take hours by that point in the game to respect your character and farm for gear with different stats.

Clearly, by the sheer number of threads I’ve seen and discourse over the subject, there is an issue with the boss balance on not just Majasa, but Lagon as well.

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