The Mage (and Sorcerer’s) spells are do not have enough choice. By this, I mean some spells exclude one of the three elements (Fire, Ice, Lightning). I have the following proposition. Add a fourth damage type. Some games would call this type “Arcane” (World of Warcraft) or “Force” (Dungeons and Dragons). This is a pure magic damage type. Perhaps, just calling this type “Magic” would be sufficient. If this is not to your liking, then adding void damage, which is already a damage type in the game, would be another option. All Mage and Sorcerer spells can have specializations that either enhance this magical damage type, or transform the spell into either a Fire, Ice, or Lightning spell. Here are some examples with the spells the mage has now:
(I know all of these spells have “Arcane” in Their name. This is for consistency. If “Arcane” is not pleasant change it to “Magic”, “Force”, or anything else that is appropriate. (Perhaps “Void” if you choose void damage.) I just prefer consistency, as the mage is a magic user, after all. The spells could have color schemes and particle effects that are appropriate for their damage type.)
Fireball could become Arcane Orb. A moving spherical projectile with a light purple color scheme, as is common for this magic type in typical video games.
Lightning Blast Could Become Arcane Bolt. A purple energy bolt with the same effects the spell has now but purple for the damage type (or darker if going for Void damage.)
Snap Freeze would become Arcane Wave. A frontal cone of energy colored based on damage type.
Disintegrate would stay the same. Although if it would need a different name, it could be called Arcane Disintegration It would have a purple color effect. This effect would change appropriately depending on the element specialized in. If keeping Disintegrate, then It would just have to include Ice damage in its specialization. Off topic, but its current range is rather small. Increasing the length of the beam by 50% would be appreciated.
Elemental Nova would start off as Arcane Nova. Otherwise, it would remain unchanged
Static would become Arcane Charge. Maybe specialization points that turn it from a moving to build charge to a frontal cone with a cooldown. This way mages do not need to move excessively to use the ability.
Glacier is too slow and expensive. I recommend turning it into Arcane Barrage. A spell that repeatedly fires after it is cast. Probably coming form a portal, or simply being channeled by the character, whose color changes depending on the magic type specialized in. (Light purple for arcane, red for fire, blue for ice, and bluish purple for lighting.)
Volcanic Orb Could Become Arcane Sphere
Focus could become Arcane Focus.
Static Orb could either become Static Ball, or be removed and have its stationary style moved into specializations for Arcane Sphere. Also, Arcane Sphere could be allowed to be specialized so it could move like a minion moves by pressing the 'A" button, by default
Ice Barrage could become Arcane Pulse. A spell that is narrower and longer in range than Arcane Wave.
Arcane Ascendance would become Mana Drain. Again, it would still restore mana, but the damage it does would depend on the player’s choice in the spell’s specialization points.
Black Hole could retain its name or be changed into Arcane Singularity (A black hole is a gravitational singularity)
Meteor could be called Arcane Meteor. I would recommend changing it into Arcane Storm. A spell that causes particles to fall down in a rain-like fashion depending on the element chosen.
Flame Ward could become Arcane Ward.
The Spellblade spells could become better by applying the same logic. Perhaps adding different types of magical melee strikes could work. That is for another Topic in this forum. it is just a suggestion I thought of while writing this topic, so I added it
If this does not work, then i have another idea. Instead of spell specializations, putting three lines of talent in either the mage or sorcerer passive skills would work. Four separate lines of passive talents for each of the damage types (“Arcane” or “Magic” Or “Void” as the case may be.) This way the player has the freedom to choose the damage type they want. Although keeping the changes in the individual spell specializations is ideal as players can mix and match damage types by choosing them for each of their specialized spells. I am merely suggesting an alternative, in case modifying the spells is disagreeable.